Eld*_*rum 10 c# casting operator-overloading implicit-conversion explicit-conversion
C#的一个鲜为人知的特性是可以创建隐式或显式的用户定义类型转换.我已经写了6年的C#代码了,我从来没有用过它.所以,我担心我可能错过了很好的机会.
什么是用户定义转换的合法,良好用途?您是否有比仅定义自定义方法更好的示例?
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事实证明,微软有一些关于转换的设计指南,其中最相关的是:
如果最终用户未明确预期此类转换,请勿提供转换运算符.
但什么时候转换"预期"?在玩具编号课程之外,我无法弄清楚任何真实世界的用例.
以下是答案中提供的示例摘要:
模式似乎是:隐式转换大多数(仅?)在定义数值/值类型时很有用,转换由公式定义.回想起来,这是显而易见的.不过,我想知道非数字类是否也可以从隐式转换中受益..?
当与其他类型进行自然而明确的转换时,您可以使用转换运算符.
比如说你有一个表示温度的数据类型:
public enum TemperatureScale { Kelvin, Farenheit, Celsius }
public struct Temperature {
private TemperatureScale _scale;
private double _temp;
public Temperature(double temp, TemperatureScale scale) {
_scale = scale;
_temp = temp;
}
public static implicit operator Temperature(double temp) {
return new Temperature(temp, TemperatureScale.Kelvin);
}
}
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使用隐式运算符,您可以为温度变量赋值,它将自动用作开尔文:
Temperature a = new Temperature(100, TemperatureScale.Celcius);
Temperature b = 373.15; // Kelvin is default
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正如评论中所提到的,度和旋转是避免混合双值的一个很好的例子,尤其是在API之间.
我拿出了Radians和Degrees我们目前使用的类,在这里他们.现在看一下它们(经过这么长时间)我想要清理它们(特别是注释/文档),并确保它们经过适当的测试.值得庆幸的是,我已经设法有时间安排这样做.无论如何,使用这些都需要您自担风险,我无法保证这里的所有数学是否正确,因为我很确定我们没有实际使用/测试过我们写的所有功能.
/// <summary>
/// Defines an angle in Radians
/// </summary>
public struct Radians
{
public static readonly Radians ZERO_PI = 0;
public static readonly Radians ONE_PI = System.Math.PI;
public static readonly Radians TWO_PI = ONE_PI * 2;
public static readonly Radians HALF_PI = ONE_PI * 0.5;
public static readonly Radians QUARTER_PI = ONE_PI * 0.25;
#region Public Members
/// <summary>
/// Angle value
/// </summary>
public double Value;
/// <summary>
/// Finds the Cosine of the angle
/// </summary>
public double Cos
{
get
{
return System.Math.Cos(this);
}
}
/// <summary>
/// Finds the Sine of the angle
/// </summary>
public double Sin
{
get
{
return System.Math.Sin(this);
}
}
#endregion
/// <summary>
/// Constructor
/// </summary>
/// <param name="value">angle value in radians</param>
public Radians(double value)
{
this.Value = value;
}
/// <summary>
/// Gets the angle in degrees
/// </summary>
/// <returns>Returns the angle in degrees</returns>
public Degrees GetDegrees()
{
return this;
}
public Radians Reduce()
{
double radian = this.Value;
bool IsNegative = radian < 0;
radian = System.Math.Abs(radian);
while (radian >= System.Math.PI * 2)
{
radian -= System.Math.PI * 2;
}
if (IsNegative && radian != 0)
{
radian = System.Math.PI * 2 - radian;
}
return radian;
}
#region operator overloading
/// <summary>
/// Conversion of Degrees to Radians
/// </summary>
/// <param name="deg"></param>
/// <returns></returns>
public static implicit operator Radians(Degrees deg)
{
return new Radians(deg.Value * System.Math.PI / 180);
}
/// <summary>
/// Conversion of integer to Radians
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static implicit operator Radians(int i)
{
return new Radians((double)i);
}
/// <summary>
/// Conversion of float to Radians
/// </summary>
/// <param name="f"></param>
/// <returns></returns>
public static implicit operator Radians(float f)
{
return new Radians((double)f);
}
/// <summary>
/// Conversion of double to Radians
/// </summary>
/// <param name="dbl"></param>
/// <returns></returns>
public static implicit operator Radians(double dbl)
{
return new Radians(dbl);
}
/// <summary>
/// Conversion of Radians to double
/// </summary>
/// <param name="rad"></param>
/// <returns></returns>
public static implicit operator double(Radians rad)
{
return rad.Value;
}
/// <summary>
/// Add Radians and a double
/// </summary>
/// <param name="rad"></param>
/// <param name="dbl"></param>
/// <returns></returns>
public static Radians operator +(Radians rad, double dbl)
{
return new Radians(rad.Value + dbl);
}
/// <summary>
/// Add Radians to Radians
/// </summary>
/// <param name="rad1"></param>
/// <param name="rad2"></param>
/// <returns></returns>
public static Radians operator +(Radians rad1, Radians rad2)
{
return new Radians(rad1.Value + rad2.Value);
}
/// <summary>
/// Add Radians and Degrees
/// </summary>
/// <param name="rad"></param>
/// <param name="deg"></param>
/// <returns></returns>
public static Radians operator +(Radians rad, Degrees deg)
{
return new Radians(rad.Value + deg.GetRadians().Value);
}
/// <summary>
/// Sets Radians value negative
/// </summary>
/// <param name="rad"></param>
/// <returns></returns>
public static Radians operator -(Radians rad)
{
return new Radians(-rad.Value);
}
/// <summary>
/// Subtracts a double from Radians
/// </summary>
/// <param name="rad"></param>
/// <param name="dbl"></param>
/// <returns></returns>
public static Radians operator -(Radians rad, double dbl)
{
return new Radians(rad.Value - dbl);
}
/// <summary>
/// Subtracts Radians from Radians
/// </summary>
/// <param name="rad1"></param>
/// <param name="rad2"></param>
/// <returns></returns>
public static Radians operator -(Radians rad1, Radians rad2)
{
return new Radians(rad1.Value - rad2.Value);
}
/// <summary>
/// Subtracts Degrees from Radians
/// </summary>
/// <param name="rad"></param>
/// <param name="deg"></param>
/// <returns></returns>
public static Radians operator -(Radians rad, Degrees deg)
{
return new Radians(rad.Value - deg.GetRadians().Value);
}
#endregion
public override string ToString()
{
return String.Format("{0}", this.Value);
}
public static Radians Convert(object value)
{
if (value is Radians)
return (Radians)value;
if (value is Degrees)
return (Degrees)value;
return System.Convert.ToDouble(value);
}
}
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public struct Degrees
{
public double Value;
public Degrees(double value) { this.Value = value; }
public Radians GetRadians()
{
return this;
}
public Degrees Reduce()
{
return this.GetRadians().Reduce();
}
public double Cos
{
get
{
return System.Math.Cos(this.GetRadians());
}
}
public double Sin
{
get
{
return System.Math.Sin(this.GetRadians());
}
}
#region operator overloading
public static implicit operator Degrees(Radians rad)
{
return new Degrees(rad.Value * 180 / System.Math.PI);
}
public static implicit operator Degrees(int i)
{
return new Degrees((double)i);
}
public static implicit operator Degrees(float f)
{
return new Degrees((double)f);
}
public static implicit operator Degrees(double d)
{
return new Degrees(d);
}
public static implicit operator double(Degrees deg)
{
return deg.Value;
}
public static Degrees operator +(Degrees deg, int i)
{
return new Degrees(deg.Value + i);
}
public static Degrees operator +(Degrees deg, double dbl)
{
return new Degrees(deg.Value + dbl);
}
public static Degrees operator +(Degrees deg1, Degrees deg2)
{
return new Degrees(deg1.Value + deg2.Value);
}
public static Degrees operator +(Degrees deg, Radians rad)
{
return new Degrees(deg.Value + rad.GetDegrees().Value);
}
public static Degrees operator -(Degrees deg)
{
return new Degrees(-deg.Value);
}
public static Degrees operator -(Degrees deg, int i)
{
return new Degrees(deg.Value - i);
}
public static Degrees operator -(Degrees deg, double dbl)
{
return new Degrees(deg.Value - dbl);
}
public static Degrees operator -(Degrees deg1, Degrees deg2)
{
return new Degrees(deg1.Value - deg2.Value);
}
public static Degrees operator -(Degrees deg, Radians rad)
{
return new Degrees(deg.Value - rad.GetDegrees().Value);
}
#endregion
public override string ToString()
{
return String.Format("{0}", this.Value);
}
public static Degrees Convert(object value)
{
if (value is Degrees)
return (Degrees)value;
if (value is Radians)
return (Radians)value;
return System.Convert.ToDouble(value);
}
}
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这些在使用API时确实很有用.虽然在内部,您的组织可能决定严格遵守学位或弧度以避免混淆,但至少对于这些类,您可以使用最有意义的类型.例如,公共使用的API或GUI API可以使用,Degrees而您的重数学/触发或内部使用可能会使用Radians.考虑以下类/打印功能:
public class MyRadiansShape
{
public Radians Rotation { get; set; }
}
public class MyDegreesShape
{
public Degrees Rotation { get; set; }
}
public static void PrintRotation(Degrees degrees, Radians radians)
{
Console.WriteLine(String.Format("Degrees: {0}, Radians: {1}", degrees.Value, radians.Value));
}
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是的,代码非常人为(而且非常模糊)但是没关系!只是展示它如何帮助减少意外混淆.
var radiansShape = new MyRadiansShape() { Rotation = Math.PI / 2}; //prefer "Radians.HALF_PI" instead, but just as an example
var degreesShape = new MyDegreesShape() { Rotation = 90 };
PrintRotation(radiansShape.Rotation, radiansShape.Rotation);
PrintRotation(degreesShape.Rotation, degreesShape.Rotation);
PrintRotation(radiansShape.Rotation + degreesShape.Rotation, radiansShape.Rotation + degreesShape.Rotation);
//Degrees: 90, Radians: 1.5707963267949
//Degrees: 90, Radians: 1.5707963267949
//Degrees: 180, Radians: 3.14159265358979
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然后它们对于实现基于角度的其他数学概念非常有用,例如极坐标:
double distance = 5;
Polar polarCoordinate = new Polar(distance, (degreesShape.Rotation - radiansShape.Rotation) + Radians.QUARTER_PI);
Console.WriteLine("Polar Coordinate Angle: " + (Degrees)polarCoordinate.Angle); //because it's easier to read degrees!
//Polar Coordinate Angle: 45
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最后,您可以Point2D使用隐式转换实现一个类(或使用System.Windows.Point)Polar:
Point2D cartesianCoordinate = polarCoordinate;
Console.WriteLine(cartesianCoordinate.X + ", " + cartesianCoordinate.Y);
//3.53553390593274, 3.53553390593274
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正如我所说的,我想在这些类中进行另一次传递,并且可能会消除double隐式转换,Radians以避免可能的几个极端情况混淆和编译器模糊.在我们创建静态(等等)字段之前,它们实际上就存在了ONE_PI,HALF_PI我们正在从Math.PIdouble的一些倍数转换.
编辑:这是Polar作为额外隐式转换演示的类.它利用了Radians类(以及它的隐式转换)以及它和Point2D类的辅助方法.我没有在这里包含它,但是Polar类可以很容易地实现与Point2D类交互的操作符,但这些与本讨论无关.
public struct Polar
{
public double Radius;
public Radians Angle;
public double X { get { return Radius * Angle.Cos; } }
public double Y { get { return Radius * Angle.Sin; } }
public Polar(double radius, Radians angle)
{
this.Radius = radius;
this.Angle = angle;
}
public Polar(Point2D point)
: this(point.Magnitude(), point.GetAngleFromOrigin())
{
}
public Polar(Point2D point, double radius)
: this(radius, point.GetAngleFromOrigin())
{
}
public Polar(Point2D point, Point2D origin)
: this(point - origin)
{
}
public Point2D ToCartesian()
{
return new Point2D(X, Y);
}
public static implicit operator Point2D(Polar polar)
{
return polar.ToCartesian();
}
public static implicit operator Polar(Point2D vector)
{
return new Polar(vector);
}
}
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