UIView带有虚线

Rui*_*res 27 iphone calayer uiview quartz-2d ios

是)我有的:

在此输入图像描述

要创建这一行,我基本上有一个UIView,我做以下事情:

void setLayerToLineFromAToB(CALayer *layer, CGPoint a, CGPoint b, CGFloat lineWidth)
{
    CGPoint center = { 0.5 * (a.x + b.x), 0.5 * (a.y + b.y) };
    CGFloat length = sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y));
    CGFloat angle = atan2(a.y - b.y, a.x - b.x);

    layer.position = center;
    layer.bounds = (CGRect) { {0, 0}, { length + lineWidth, lineWidth } };
    layer.transform = CATransform3DMakeRotation(angle, 0, 0, 1);
}
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注意:此代码在stackoverflow上找到,所以如果有人可以给我参考它,我将不胜感激.

我想要的是:

在此输入图像描述

好的,所以我需要的"唯一"的事情是在上面创建这个模式UIView.我知道我可以使用Quartz2D做到这一点(可以在这里找到一个简单的方法).但是我想通过操纵CALayer而不是去绘制方法来做到这一点.为什么?由于我正在进行的转换UIView,我无法使用该draw方法正确绘制.

编辑1:

只是为了说明我的问题:

在此输入图像描述

通常你拥有的是UIView然后你基本上只是绘制一些东西(在这种情况下是一个简单的线).我发现摆脱"灰色"区域的解决方案是改变自己而不是绘制某些东西UIView.它运作良好,如果你想要一个完全填充的线,问题出现在你想要一个虚线.

Par*_*iya 40

检查UIBezierPath setLineDash:count:phase: 方法:

- (void)setLineDash:(const CGFloat *)pattern count:(NSInteger)count phase:(CGFloat)phase` method. 
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这允许您绘制虚线.

  1. 首先添加一个CAShapeLayer.将它作为子图层添加到您的UIView.它有一个path属性.
  2. 现在做一个对象UIBezierPath.画线使用setLineDash.

例如:

 UIBezierPath *path = [UIBezierPath bezierPath];
 //draw a line
 [path moveToPoint:yourStartPoint]; //add yourStartPoint here
 [path addLineToPoint:yourEndPoint];// add yourEndPoint here
 [path stroke];

 CGFloat dashPattern[] = {2.0f,6.0f,4.0f,2.0f}; //make your pattern here
 [path setLineDash:dashPattern count:4 phase:3];

 UIColor *fill = [UIColor blueColor];
 shapelayer.strokeStart = 0.0;
 shapelayer.strokeColor = fill.CGColor;
 shapelayer.lineWidth = 5.0;
 shapelayer.lineJoin = kCALineJoinMiter;
 shapelayer.lineDashPattern = [NSArray arrayWithObjects:[NSNumber numberWithInt:10],[NSNumber numberWithInt:7], nil];
 shapelayer.lineDashPhase = 3.0f;
 shapelayer.path = path.CGPath;
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注意:此答案提供了一个提示,因此您可以根据您的要求即兴发挥.


Rui*_*res 24

注意:Prince的代码确实帮助了我,所以我会给他+10的提示.但最后,我添加了自己的代码.我还将添加一些上下文,因此它对未来的读者有用


最终的代码是这样的:

-(void)updateLine{

      // Important, otherwise we will be adding multiple sub layers
      if ([[[self layer] sublayers] objectAtIndex:0])
        {
            self.layer.sublayers = nil;
        }

        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        [shapeLayer setBounds:self.bounds];
        [shapeLayer setPosition:self.center];
        [shapeLayer setFillColor:[[UIColor clearColor] CGColor]];
        [shapeLayer setStrokeColor:[[UIColor blackColor] CGColor]];
        [shapeLayer setLineWidth:3.0f];
        [shapeLayer setLineJoin:kCALineJoinRound];
        [shapeLayer setLineDashPattern:
        [NSArray arrayWithObjects:[NSNumber numberWithInt:10],
        [NSNumber numberWithInt:5],nil]];

        // Setup the path
        CGMutablePathRef path = CGPathCreateMutable();
        CGPathMoveToPoint(path, NULL, beginPoint.center.x, beginPoint.center.y);
        CGPathAddLineToPoint(path, NULL, endPoint.center.x, endPoint.center.y);

        [shapeLayer setPath:path];
        CGPathRelease(path);

        [[self layer] addSublayer:shapeLayer];
}
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在我的例子中,beginPoint和endPoint可由用户使用KVO移动.所以当其中一个移动时:

-(void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
    if ([keyPath isEqual:@"position"])
    {
        [self updateLine];
    }
}
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我确实用Prince的代码玩了很多.我试过这个draw:方法,在虚线之间添加一条细线(有点奇怪......),我也试过了initWithFrame:.他的代码本身没有任何修改会在控制台上给我这样的错误:

<Error>: CGContextSaveGState: invalid context 0x0
<Error>: CGContextSetLineWidth: invalid context 0x0
<Error>: CGContextSetLineJoin: invalid context 0x0
<Error>: CGContextSetLineCap: invalid context 0x0
<Error>: CGContextSetMiterLimit: invalid context 0x0
<Error>: CGContextSetFlatness: invalid context 0x0
<Error>: CGContextAddPath: invalid context 0x0
<Error>: CGContextDrawPath: invalid context 0x0
<Error>: CGContextRestoreGState: invalid context 0x0
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Jac*_*ack 22

Swift4中的虚线 - Xcode 9

创建一个CAShapeLayer并使用lineDashPattern

extension UIView {

    func addDashedBorder() {
        //Create a CAShapeLayer
        let shapeLayer = CAShapeLayer()
        shapeLayer.strokeColor = UIColor.red.cgColor
        shapeLayer.lineWidth = 2
        // passing an array with the values [2,3] sets a dash pattern that alternates between a 2-user-space-unit-long painted segment and a 3-user-space-unit-long unpainted segment
        shapeLayer.lineDashPattern = [2,3]

        let path = CGMutablePath()
        path.addLines(between: [CGPoint(x: 0, y: 0),
                                CGPoint(x: self.frame.width, y: 0)])
        shapeLayer.path = path
        layer.addSublayer(shapeLayer)
    }
}
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用法:

dashView.addDashedBorder()
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输出:

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Ale*_*e G 14

Swift 2.2

把它放在这里以节省其他时间..

extension UIView {
    func addDashedLine(color: UIColor = UIColor.lightGrayColor()) {
        layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
        self.backgroundColor = UIColor.clearColor()
        let cgColor = color.CGColor

        let shapeLayer: CAShapeLayer = CAShapeLayer()
        let frameSize = self.frame.size
        let shapeRect = CGRect(x: 0, y: 0, width: frameSize.width, height: frameSize.height)

        shapeLayer.name = "DashedTopLine"
        shapeLayer.bounds = shapeRect
        shapeLayer.position = CGPoint(x: frameSize.width / 2, y: frameSize.height / 2)
        shapeLayer.fillColor = UIColor.clearColor().CGColor
        shapeLayer.strokeColor = cgColor
        shapeLayer.lineWidth = 1
        shapeLayer.lineJoin = kCALineJoinRound
        shapeLayer.lineDashPattern = [4, 4]

        let path: CGMutablePathRef = CGPathCreateMutable()
        CGPathMoveToPoint(path, nil, 0, 0)
        CGPathAddLineToPoint(path, nil, self.frame.width, 0)
        shapeLayer.path = path

        self.layer.addSublayer(shapeLayer)
    }
}
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  • 只是一个提示:您可以使用 .forEach() 而不是 map,那么编译器不会给出未使用的 map 结果的警告。 (2认同)

小智 14

这是Swift 3版本的Alexandre G的回答/sf/answers/2673590671/

extension UIView {

        func addDashedLine(color: UIColor = .lightGray) {
            layer.sublayers?.filter({ $0.name == "DashedTopLine" }).map({ $0.removeFromSuperlayer() })
            backgroundColor = .clear

            let shapeLayer = CAShapeLayer()
            shapeLayer.name = "DashedTopLine"
            shapeLayer.bounds = bounds
            shapeLayer.position = CGPoint(x: frame.width / 2, y: frame.height / 2)
            shapeLayer.fillColor = UIColor.clear.cgColor
            shapeLayer.strokeColor = color.cgColor
            shapeLayer.lineWidth = 1
            shapeLayer.lineJoin = kCALineJoinRound
            shapeLayer.lineDashPattern = [4, 4]

            let path = CGMutablePath()
            path.move(to: CGPoint.zero)
            path.addLine(to: CGPoint(x: frame.width, y: 0))
            shapeLayer.path = path

            layer.addSublayer(shapeLayer)
        }
}
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小智 7

接受的答案有一个坐标问题.该线将在下方画一段距离.我无法弄清楚为什么以及在Y坐标上增加多少距离.

有一种方法可以用正确的坐标绘制虚线:

-(void)drawRect:(CGRect)rect
{
     CGContextBeginPath(cx);
     CGContextRef cx = UIGraphicsGetCurrentContext();
     CGContextSetLineWidth(cx, _thickness);
     CGContextSetStrokeColorWithColor(cx, _color.CGColor);

     CGFloat dash[] = {_dashedLength,_dashedGap};
     CGContextSetLineDash(cx, 0, dash, 2); // nb "2" == ra count
//    CGContextSetLineCap(cx, kCGLineCapRound);

     CGContextMoveToPoint(cx, 0, _thickness);
     CGContextAddLineToPoint(cx, self.bounds.size.width, _thickness);
     CGContextStrokePath(cx);
     CGContextClosePath(cx);
}
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这个答案来自Draw dotted(不是虚线!)行,2017年有IBDesignable.当你想要一条黑色虚线时,不要忘记将背景颜色设置为白色!默认情况下,视图具有黑色背景颜色,线条颜色也是黑色,因此我认为它是实线.找出来我花了半天时间.T_T


Sha*_*ssy 6

首先归功于RuiAAPeres和Prince,我只是将他们的答案封装到一个UIView对象中,其他人可以放入他们的项目和使用

#import <UIKit/UIKit.h>

/**
 *  Simple UIView for a dotted line
 */
@interface H3DottedLine : UIView

/**
 *  Set the line's thickness
 */
@property (nonatomic, assign) CGFloat thickness;

/**
 *  Set the line's color
 */
@property (nonatomic, copy) UIColor *color;

/**
 *  Set the length of the dash
 */
@property (nonatomic, assign) CGFloat dashedLength;

/**
 *  Set the gap between dashes
 */
@property (nonatomic, assign) CGFloat dashedGap;

@end




@implementation H3DottedLine

#pragma mark - Object Lifecycle

- (instancetype)init {
    self = [super init];

    if (self) {
        // Set Default Values
        _thickness = 1.0f;
        _color = [UIColor whiteColor];
        _dashedGap = 1.0f;
        _dashedLength = 5.0f;
    }

    return self;
}

#pragma mark - View Lifecycle

- (void)layoutSubviews {
    // Note, this object draws a straight line. If you wanted the line at an angle you simply need to adjust the start and/or end point here.
    [self updateLineStartingAt:self.frame.origin andEndPoint:CGPointMake(self.frame.origin.x+self.frame.size.width, self.frame.origin.y)];
}

#pragma mark - Setters

- (void)setThickness:(CGFloat)thickness {
    _thickness = thickness;
    [self setNeedsLayout];
}

- (void)setColor:(UIColor *)color {
    _color = [color copy];
    [self setNeedsLayout];
}

- (void)setDashedGap:(CGFloat)dashedGap {
    _dashedGap = dashedGap;
    [self setNeedsLayout];
}

- (void)setDashedLength:(CGFloat)dashedLength {
    _dashedLength = dashedLength;
    [self setNeedsLayout];
}

#pragma mark - Draw Methods

-(void)updateLineStartingAt:(CGPoint)beginPoint andEndPoint:(CGPoint)endPoint {

    // Important, otherwise we will be adding multiple sub layers
    if ([[[self layer] sublayers] objectAtIndex:0]) {
        self.layer.sublayers = nil;
    }

    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    [shapeLayer setBounds:self.bounds];
    [shapeLayer setPosition:self.center];
    [shapeLayer setFillColor:[UIColor clearColor].CGColor];
    [shapeLayer setStrokeColor:self.color.CGColor];
    [shapeLayer setLineWidth:self.thickness];
    [shapeLayer setLineJoin:kCALineJoinRound];
    [shapeLayer setLineDashPattern:@[@(self.dashedLength), @(self.dashedGap)]];

    // Setup the path
    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, beginPoint.x, beginPoint.y);
    CGPathAddLineToPoint(path, NULL, endPoint.x, endPoint.y);

    [shapeLayer setPath:path];
    CGPathRelease(path);

    [[self layer] addSublayer:shapeLayer];
}

@end
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Oly*_*tre 5

更新 Swift 5UIBezierPath

对于那些使用UIBezierPath而不是CAShapeLayer,这里是如何实现它

class MyView: UIView {

    override func draw(_ rect: CGRect) {

        let path = UIBezierPath()
        // >> define the pattern & apply it 
        let dashPattern: [CGFloat] = [4.0, 4.0]
        path.setLineDash(dashPattern, count: dashPattern.count, phase: 0)
        // <<
        path.lineWidth = 1
        path.move(to: CGPoint(x: 0, y: 0))
        path.addLine(to: CGPoint(x: 100, y: 100))
        path.stroke()

    }
}
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正如在此线程中多次说过的,您可以使用patternphase来实现复杂的虚线。

希望这可以帮助