rei*_*man 1 c struct field variable-assignment
我正在写一个有趣的幻想足球选秀计划.
我遇到了一个奇怪的问题.我为一个struct字段分配了一个值,但这也发生了,但它也将该值赋给了另一个字段struct.为凌乱的调试printf语句道歉.
我显然不了解struct字段分配.
码:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define TRUE 1
int QB_count = 0;
int RB_count = 0;
int WR_count = 0;
int TE_count = 0;
int DEF_count = 0;
struct Player {
char *name;
char *position;
int age;
int bye_week;
};
int get_name (struct Player *drafted) {
char name[20];
fputs("Enter Player Name: ", stdout);
fflush(stdout);
if (fgets(name, sizeof name, stdin) != NULL){
char *newline = strchr(name, '\n');
if (newline != NULL){
*newline = '\0';
}
drafted->name = name;
printf("You've drafted: %s\n", drafted->name);
}
return 0;
}
int get_position(struct Player *drafted){
char position[20];
int depth;
char *nametemp = drafted->name;
printf("nametemp: %s\n", nametemp);
fputs("Enter Player Position in 'QB/RB/WR/TE/DEF' format: ", stdout);
fflush(stdout);
if (fgets(position, sizeof position, stdin) != NULL){
char *newline = strchr(position, '\n');
if (newline != NULL){
*newline = '\0';
}
drafted->position = position;
if (strcmp(position, "QB") == 0){
QB_count++;
depth = QB_count;
} else if (strcmp(position, "RB") == 0){
RB_count++;
depth = RB_count;
} else if (strcmp(position, "WR") == 0){
WR_count++;
depth = WR_count;
} else if (strcmp(position, "TE") == 0){
TE_count++;
depth = TE_count;
} else if (strcmp(position, "DEF") == 0){
DEF_count++;
depth = DEF_count;
} else {
printf("Please re-enter position information using the format 'QB' or 'qb'\n");
get_position(drafted);
return 0;
}
drafted->name = nametemp;
printf("NAME: %s\n", drafted->name);
printf("You've drafted %s at: %s%d\n", drafted->name, drafted->position, depth);
}
return 0;
}
int get_age (struct Player *drafted){
return 0;
}
int get_bye_week (struct Player *drafted){
return 0;
}
int main (){
int stop = 0;
char text[20];
while (TRUE){
struct Player drafted;
printf("Welcome to the 2012 Draft Day Program\n");
get_name (&drafted);
printf("NAME_MAIN: %s\n", drafted.name);
get_position(&drafted);
printf("You've drafted %s at: %s\n", drafted.name, drafted.position);
get_age(&drafted);
get_bye_week(&drafted);
fputs("Would you like to draft another player?\n"
"Enter '1' for no, '0' for yes\n", stdout);
fflush(stdout);
if(fgets(text, sizeof text, stdin)){
int number;
if (sscanf(text, "%d", &number) == 1){
if (number == 1){
printf("Draft Ended!\n");
break;
}
}
}
}
return 0;
}
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结果输出是:
Welcome to the 2012 Draft Day Program
Enter Player Name: Aaron Rodgers
You've drafted: Aaron Rodgers
NAME_MAIN: Aaron Rodgers
nametemp: Aaron Rodgers
Enter Player Position in 'QB/RB/WR/TE/DEF' format: QB
NAME: QB
You've drafted QB at: QB1
You've drafted QB at: QB
Would you like to draft another player?
Enter '1' for no, '0' for yes
1
Draft Ended!
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为什么drafted.name成为"QB"?
在您的get_name函数中,您将分配给堆栈变量的name字段.struct Playername
在这一行:
drafted->name = name;
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name在函数中声明,因此它的范围仅限于该函数.一旦get_name返回,变量就会超出范围,并尝试使用该内存调用未定义的行为.
您需要为drafted->name使用分配空间,而不是使用简单赋值,malloc并使用它strncpy来制作名称的副本.如果strdup可用,您可以使用它来分配空间并在一个步骤中执行复制.或者,您可以drafted->name在读取名称之前为其分配空间,并使用它代替name变量.
作为最后一个选项,如果假设名称的最大长度 - 当前代码允许的名称最多为字符串长度19- 您可以简单地为每个struct Player名称声明一个大小的数组:
struct Player
{
char name[NAME_MAXLEN];
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您position在get_position函数中的字段存在相同的问题.