sc_*_*ray 2 c++ boost initialization graph object
我试图创建一个对象图,我需要使用一些遍历算法遍历.在这个时刻,我被困在尝试使用我的自定义对象创建图形.我试图完成它的方式如下:
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/depth_first_search.hpp>
#include <iostream>
using namespace std;
typedef boost::adjacency_list<boost::vecS,boost::vecS,boost::directedS> CustomGraph;
typedef boost::graph_traits<CustomGraph>::vertex_descriptor CustomVertex;
class CustomVisitor:public boost::default_dfs_visitor
{
public:
void discover_vertex(CustomVertex v,const CustomGraph& taskGraph) const
{
cerr<<v<<endl;
return;
}
};
class CustomObject{
private:
int currentId;
public:
CustomObject(int id){
currentId = id;
}
};
int main()
{
CustomGraph customGraph;
CustomObject* obj0 = new CustomObject(0);
CustomObject* obj1 = new CustomObject(1);
CustomObject* obj2 = new CustomObject(2);
CustomObject* obj3 = new CustomObject(3);
typedef std::pair<CustomObject*,CustomObject*> Edge;
std::vector<Edge> edgeVec;
edgeVec.push_back(Edge(obj0,obj1));
edgeVec.push_back(Edge(obj0,obj2));
edgeVec.push_back(Edge(obj1,obj2));
edgeVec.push_back(Edge(obj1,obj3));
customGraph(edgeVec.begin(),edgeVec.end());
CustomVisitor vis;
boost::depth_first_search(customGraph,boost::visitor(vis));
return 0;
}
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但这似乎不是在顶点内创建对象的正确方法.有人可以指导我创建节点的正确方法是什么,这样我可以在遍历图形时检索我的对象.
谢谢
小智 8
嗨,我知道这是一个相当古老的问题,但也许其他人可以从答案中受益.
好像你忘了定义你的Graph将自定义类作为顶点.您必须向typedef添加第四个参数,并为您的边添加typedef:
typedef boost::adjacency_list<boost::vecS,boost::vecS,boost::directedS, CustomObject> CustomGraph;
typedef boost::graph_traits<CustomGraph>::vertex_descriptor CustomVertex;
typedef boost::graph_traits<CustomGraph>::edge_descriptor CustomEdge;
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然后我通常在连接边缘之前添加我的节点:
// Create graph and custom obj's
CustomGraph customGraph
CustomObject obj0(0);
CustomObject obj1(1);
CustomObject obj2(2);
CustomObject obj3(3);
// Add custom obj's to the graph
// (Creating boost vertices)
CustomVertex v0 = boost::add_vertex(obj0, customGraph);
CustomVertex v1 = boost::add_vertex(obj1, customGraph);
CustomVertex v2 = boost::add_vertex(obj2, customGraph);
CustomVertex v3 = boost::add_vertex(obj3, customGraph);
// Add edge
CustomEdge edge;
bool edgeExists;
// check if edge allready exist (only if you don't want parallel edges)
boost::tie(edge, edgeExists) = boost::edge(v0 , v1, customGraph);
if(!edgeExists)
boost::add_edge(v0 , v1, customGraph);
// write graph to console
cout << "\n-- graphviz output START --" << endl;
boost::write_graphviz(cout, customGraph);
cout << "\n-- graphviz output END --" << endl;
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