Pet*_*erK 2 memory-leaks objective-c automatic-ref-counting
我需要一些帮助来解决这个内存泄漏问题.我正在使用ARC.
潜在的泄漏就在这条线上:
NSURL *aFileURL = [NSURL fileURLWithPath:filePath isDirectory:NO];
Run Code Online (Sandbox Code Playgroud)
这是代码:
// === Check if the game should play sound === //
if (sound == YES) {
//==== PLAY THE LOOSING SOUND ====//
// Form a URL to the sound file, which in init using the Path
NSBundle *mainBundle = [NSBundle mainBundle];
NSString *filePath = [mainBundle pathForResource:@"wrong2" ofType:@"wav"];
NSURL *aFileURL = [NSURL fileURLWithPath:filePath isDirectory:NO];
// Create a sound ID,
SystemSoundID myID;
// Register the sound
AudioServicesCreateSystemSoundID((__bridge_retained CFURLRef)aFileURL, &myID) ;
// Play the sound!
AudioServicesPlaySystemSound(myID);
}
Run Code Online (Sandbox Code Playgroud)
替换__bridge_retained
为__bridge
.
__bridge_retained
岂不是转移所有权aFileURL
,以AudioServicesCreateSystemSoundID()
和该功能将不得不释放它(它没有).
我想你也应该打电话
AudioServicesDisposeSystemSoundID(myID)
Run Code Online (Sandbox Code Playgroud)
当不再需要声音对象时.
提示:当静态分析仪显示"潜在泄漏"警告时,单击警告左侧的蓝色图标,您将看到有关该问题的详细信息.