如何在仍然按住手指的同时从使用一个UIButton切换到另一个UIButton?

bme*_*nde 5 iphone uibutton ios

想象一下你的键盘.想象一下,自己将一根手指放在一个键上,然后(按住)将手指一直移动到键盘上的另一个键.现在,想象一下键盘上的每个键都是UIButton.当您将手指放在当前键上时,此键(UIButton)会突出显示.然后,当用户移动到另一个键时,不再突出显示第一个键,并且突出显示按下的当前键.

现在,我有一个6 x 8网格的UIButtons,每个53 x 53像素.所以,我有48个UIButtons.我想复制这种想法.用户手指所在的按钮将具有稍微更轻的图像(看起来像选择的那样),并且所有其他图像将不会稍微更轻.

这是我对如何解决这个问题的看法,

1)创建全部48 UIButtons英寸viewDidLoad.UIControlStateHighlighted为所有人添加较亮的图像UIButtons.

2)添加某种方式,targettouchUpOutside某种方式使当前按钮不突出显示,不可用.(可能设置突出显示,然后设置userInteractionEnabled为否).但是,我怎么能告诉下一个按钮被使用?我怎么能说我希望UIButton用户手指所具有的特定内容突出显示并用于检测手势和内容.

此外,这种touchUpOutside方法可能无法正常工作,因为所有按钮都是彼此相邻的,我认为你必须拖远才能运行它touchUpOutside.

同样重要的是要注意按钮没有放在相同的行和列中.有时一个按钮实际上是一个UIImage但看起来像一个按钮UIButton.因此,出于某种原因进行某种快速枚举比较帧是行不通的.

Rob*_*Rob 4

两个观察结果:

  1. 我通常使用手势识别器来处理类似的事情,而不是各种touchUp...方法。

  2. 我知道您说过您不希望通过子视图进行快速枚举,但为什么不呢?仅仅因为某些类与其他类不同并不是问题(因为您可以只测试该isKindOfClass方法)。(顺便说一句,我不确定为什么有些是按钮,有些不是。)仅仅因为它们没有排列起来也没有什么区别。

不管怎样,对于这样的东西,我经常将手势识别器放在共享父视图上(例如通常是视图控制器的视图),然后枚举子视图以查看当前 CGPoint 包含在哪个视图中?

CGPoint location = [sender locationInView:self.view];

for (UIView *subview in self.view.subviews)
{
    if (CGRectContainsPoint(subview.frame, location))
    {
        // do your appropriate highlighting

        if ([subview isKindOfClass:[UIButton class]])
        {
            // something for buttons
        }
        else if ([subview isKindOfClass:[UIImageView class]])
        {
            // something for imageviews
        }

        return;
    }
}
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我不知道这对你来说是否有意义,但对我来说似乎最简单。如果你澄清你的意图,也许我可以进一步完善我的答案。

作为一个实际的例子,您可以定义一个连续的手势识别器,跟踪单击的第一个和最后一个子视图(如果您不在子视图上启动手势,则不会生成手势,如果您不这样做)不要在子视图上停止你的手势,它会取消整个事情),例如:

@interface SubviewGestureRecognizer : UIGestureRecognizer

@property (nonatomic,strong) UIView *firstSubview;
@property (nonatomic,strong) UIView *currentSubview;

@end

@implementation SubviewGestureRecognizer

- (id) initWithTarget:(id)target action:(SEL)action
{
    self = [super initWithTarget:target action:action];
    if (self)
    {
        self.firstSubview = nil;
        self.currentSubview = nil;
    }

    return self;
}

// you might want to tweak this `identifySubview` to only look 
// for buttons and imageviews, or items with nonzero tag properties, 
// or recursively navigate if it encounters container UIViews 
// or whatever suits your app

- (UIView *)identifySubview:(NSSet *)touches
{
    CGPoint location = [[touches anyObject] locationInView:self.view];

    for (UIView *subview in self.view.subviews)
    {
        if (CGRectContainsPoint(subview.frame, location))
        {
            return subview;
        }
    }

    return nil;
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesBegan:touches withEvent:event];

    if ([touches count] != 1)
    {
        self.state = UIGestureRecognizerStateFailed;
        return;
    }

    self.firstSubview = [self identifySubview:touches];
    self.currentSubview = self.firstSubview;

    if (self.firstSubview == nil)
        self.state = UIGestureRecognizerStateFailed;
    else
        self.state = UIGestureRecognizerStateBegan;
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesMoved:touches withEvent:event];

    if (self.state == UIGestureRecognizerStateFailed) return;

    self.currentSubview = [self identifySubview:touches];

    self.state = UIGestureRecognizerStateChanged;
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesEnded:touches withEvent:event];

    self.currentSubview = [self identifySubview:touches];

    if (self.currentSubview != nil)
        self.state = UIGestureRecognizerStateEnded;
    else
        self.state = UIGestureRecognizerStateFailed;
}

- (void)reset
{
    [super reset];

    self.firstSubview = nil;
    self.currentSubview = nil;
}
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然后您可以在以下位置进行设置viewDidLoad

SubviewGestureRecognizer *recognizer = [[SubviewGestureRecognizer alloc] initWithTarget:self action:@selector(handleTouches:)];
[self.view addGestureRecognizer:recognizer];
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然后定义您的处理程序(这适用于按钮和图像视图,利用两者都支持的事实setHighlighted):

- (void)handleTouches:(SubviewGestureRecognizer *)sender
{
    static UIControl *previousControl = nil;

    if (sender.state == UIGestureRecognizerStateBegan || sender.state == UIGestureRecognizerStateChanged)
    {
        if (sender.state == UIGestureRecognizerStateBegan)
            previousControl = nil;

        UIView *subview = sender.currentSubview;
        if (previousControl != subview)
        {
            // reset the old one (if any)

            [previousControl setHighlighted:NO];

            // highlight the new one

            previousControl = (UIControl *)subview;
            [previousControl setHighlighted:YES];
        }
    }
    else if (sender.state == UIGestureRecognizerStateEnded)
    {
        if (previousControl)
        {
            [previousControl setHighlighted:NO];
            NSLog(@"successfully touchdown on %@ and touchup on %@", sender.firstSubview, sender.currentSubview);
        }
    }
    else if (sender.state == UIGestureRecognizerStateCancelled || sender.state == UIGestureRecognizerStateFailed)
    {
        [previousControl setHighlighted:NO];
        NSLog(@"cancelled/failed gesture");
    }
}
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  • @Sasquatch 除非你有数千个按钮,否则我不会担心。过早优化是根源... (2认同)