如何从编组指针读取uint?

Dav*_*vio 1 c# pinvoke marshalling

我有一个本机方法,需要一个指针来写出一个dword(uint).

现在我需要从(Int)指针获取实际的uint值,但Marshal类只有读取(签名)整数的方便方法.

如何从指针获取uint值?

我搜索了问题(和谷歌),但找不到我需要的东西.

示例(不工作)代码:

IntPtr pdwSetting = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(uint)));

        try
        {
            // I'm trying to read the screen contrast here
            NativeMethods.JidaVgaGetContrast(_handleJida, pdwSetting);
            // this is not what I want, but close
            var contrast = Marshal.ReadInt32(pdwSetting);
        }
        finally
        {
            Marshal.FreeHGlobal(pdwSetting);
        }
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来自本机函数的返回值是0到255之间的双字,其中255是完全对比.

Dav*_*nan 5

您可以简单地将其转换为uint

uint contrast = (uint)Marshal.ReadInt32(pdwSetting);
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例如:

int i = -1;
uint j = (uint)i;
Console.WriteLine(j);
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输出4294967295


Seb*_*raf 5

根据您是否使用usafe代码,您甚至可以执行以下操作:

static unsafe void Method()
{
    IntPtr pdwSetting = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(uint)));

    try
    {
        NativeMethods.JidaVgaGetContrast(_handleJida, pdwSetting);
        var contrast = *(uint*)pdwSetting;
    }
    finally
    {
        Marshal.FreeHGlobal(pdwSetting);
    }
}
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注意,那个C++函数指针就好

void (*GetContrastPointer)(HANDLE handle, unsigned int* setting);
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可以被整理为

[DllImport("*.dll")]
void GetContrast(IntPtr handle, IntPtr setting); // most probably what you did
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但也作为

[DllImport("*.dll")]
void GetContrast(IntPtr handle, ref uint setting);
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它可以让你编写代码

uint contrast = 0; // or some other invalid value
NativeMethods.JidaVgaGetContrast(_handleJida, ref contrast);
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它在性能和可读性方面都很出色.