Hel*_*ant 4 java swing focus keypress keylistener
好的,所以我在这里非常沮丧.这段代码只是一个非常简单的移动JComponent.
奇怪的是,当我完全没有改变时,keyPressed事件将是非常不一致的.我启动程序,有时它会起作用,我的球会在屏幕上移动.另一方面,我将关闭它并打开它而不改变任何东西,它将无法工作.我不认为焦点是一个问题,虽然我真的不太了解它.我不知道是怎么回事.
任何帮助,将不胜感激.我只是没有看到该程序如何如此不一致地失败并取得成功.
这是我在角色课上的代码,因为我认为只给你一个片段会有所帮助.我不知道这只是我,还是其他什么,但如果你想编译它,看看,继续吧.
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Character extends JComponent implements KeyListener
{
Timer timer = new Timer(5, new TimeListener());
private int x = 250;
private int y = 300;
char whichTimer;
public Character()
{
addKeyListener(this);
setFocusable(true);
requestFocusInWindow();
repaint();
}
public void keyReleased(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_W)
{
timer.stop();
}
if(e.getKeyCode() == KeyEvent.VK_A)
{
timer.stop();
}
if(e.getKeyCode() == KeyEvent.VK_S)
{
timer.stop();
}
if(e.getKeyCode() == KeyEvent.VK_D)
{
timer.stop();
}
}
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_W)
{
timer.stop();
whichTimer = 'W';
timer.start();
}
if(e.getKeyCode() == KeyEvent.VK_A)
{
timer.stop();
whichTimer = 'A';
timer.start();
}
if(e.getKeyCode() == KeyEvent.VK_S)
{
timer.stop();
whichTimer = 'S';
timer.start();
}
if(e.getKeyCode() == KeyEvent.VK_D)
{
timer.stop();
whichTimer = 'D';
timer.start();
}
}
public void keyTyped(KeyEvent e)
{
}
protected void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
// g2d.drawImage(fatsprite, x-10, y-10, null);
g.setColor(Color.BLACK);
g.fillOval(x-10, y-10, 20, 20);
}
class TimeListener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(whichTimer == 'W')
{
y-=1;
repaint();
}
if(whichTimer == 'A')
{
x-=1;
repaint();
}
if(whichTimer == 'S')
{
y+=1;
repaint();
}
if(whichTimer == 'D')
{
x+=1;
repaint();
}
}
}
}
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