suj*_*uji 38 cocoa-touch objective-c ios
在我的应用程序中有一个图像视图.我将PAN手势添加到该图像视图.
这工作正常.
图像视图处于横向模式.
我希望在用户向右平移时增加标签中的计数,并在用户向左平移时减少该计数.
我google了很多,但没有找到解决方案.
谁能帮助我如何检测用户平移的方向(左/右)?
小智 89
在手势识别器的目标选择器中,使用- (CGPoint)velocityInView:(UIView *)view;
:
- (void)panRecognized:(UIPanGestureRecognizer *)rec
{
CGPoint vel = [rec velocityInView:self.view];
if (vel.x > 0)
{
// user dragged towards the right
counter++;
}
else
{
// user dragged towards the left
counter--;
}
}
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Ps:直到约,我才知道这个方法.3分钟前 谷歌的第一个热门歌曲之一就是官方的Apple文档.
Ada*_*ite 36
像这样的东西:
- (void)pan:(UIPanGestureRecognizer *)sender
{
typedef NS_ENUM(NSUInteger, UIPanGestureRecognizerDirection) {
UIPanGestureRecognizerDirectionUndefined,
UIPanGestureRecognizerDirectionUp,
UIPanGestureRecognizerDirectionDown,
UIPanGestureRecognizerDirectionLeft,
UIPanGestureRecognizerDirectionRight
};
static UIPanGestureRecognizerDirection direction = UIPanGestureRecognizerDirectionUndefined;
switch (sender.state) {
case UIGestureRecognizerStateBegan: {
if (direction == UIPanGestureRecognizerDirectionUndefined) {
CGPoint velocity = [sender velocityInView:recognizer.view];
BOOL isVerticalGesture = fabs(velocity.y) > fabs(velocity.x);
if (isVerticalGesture) {
if (velocity.y > 0) {
direction = UIPanGestureRecognizerDirectionDown;
} else {
direction = UIPanGestureRecognizerDirectionUp;
}
}
else {
if (velocity.x > 0) {
direction = UIPanGestureRecognizerDirectionRight;
} else {
direction = UIPanGestureRecognizerDirectionLeft;
}
}
}
break;
}
case UIGestureRecognizerStateChanged: {
switch (direction) {
case UIPanGestureRecognizerDirectionUp: {
[self handleUpwardsGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionDown: {
[self handleDownwardsGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionLeft: {
[self handleLeftGesture:sender];
break;
}
case UIPanGestureRecognizerDirectionRight: {
[self handleRightGesture:sender];
break;
}
default: {
break;
}
}
}
case UIGestureRecognizerStateEnded: {
direction = UIPanGestureRecognizerDirectionUndefined;
break;
}
default:
break;
}
}
- (void)handleUpwardsGesture:(UIPanGestureRecognizer *)sender
{
NSLog(@"Up");
}
- (void)handleDownwardsGesture:(UIPanGestureRecognizer *)sender
{
NSLog(@"Down");
}
- (void)handleLeftGesture:(UIPanGestureRecognizer *)sender
{
NSLog(@"Left");
}
- (void)handleRightGesture:(UIPanGestureRecognizer *)sender
{
NSLog(@"Right");
}
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Ada*_*ite 16
我之前在Swift的回答
public enum Direction: Int {
case Up
case Down
case Left
case Right
public var isX: Bool { return self == .Left || self == .Right }
public var isY: Bool { return !isX }
}
public extension UIPanGestureRecognizer {
public var direction: Direction? {
let velocity = velocityInView(view)
let vertical = fabs(velocity.y) > fabs(velocity.x)
switch (vertical, velocity.x, velocity.y) {
case (true, _, let y) where y < 0: return .Up
case (true, _, let y) where y > 0: return .Down
case (false, let x, _) where x > 0: return .Right
case (false, let x, _) where x < 0: return .Left
default: return nil
}
}
}
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这是一个清理过的Swift 3版本,其中包含使用示例:
public enum PanDirection: Int {
case up, down, left, right
public var isVertical: Bool { return [.up, .down].contains(self) }
public var isHorizontal: Bool { return !isVertical }
}
public extension UIPanGestureRecognizer {
var direction: PanDirection? {
let velocity = self.velocity(in: view)
let isVertical = abs(velocity.y) > abs(velocity.x)
switch (isVertical, velocity.x, velocity.y) {
case (true, _, let y) where y < 0: return .up
case (true, _, let y) where y > 0: return .down
case (false, let x, _) where x > 0: return .right
case (false, let x, _) where x < 0: return .left
default: return nil
}
}
}
@IBAction func pan(_ recognizer: UIPanGestureRecognizer) {
if let direction = recognizer.direction {
if direction.isVertical {
//do what you want when pan is vertical
} else if direction == .left {
//do what you want when pan is left
}
}
}
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