Pygame,如何在屏幕上绘制一个形状并删除前一个表面?

The*_*man 4 python pygame python-3.x

所以我有这个代码,它做的应该是好的.我想要它做的是随机地按照不同的数量缩放正方形.我的问题在于blit功能,我的方块似乎只是向上扩展,因为blit不会删除旧形状,只是将新形状复制到表面.

如何使形状扩大和缩小,而不仅仅是扩展?

我的代码:

import sys, random, pygame
from pygame.locals import *

pygame.init()

w = 640
h = 480

screen = pygame.display.set_mode((w,h))
morphingShape = pygame.Surface((20,20))
morphingShape.fill((255, 137, 0)) #random colour for testing
morphingRect = morphingShape.get_rect()

def ShapeSizeChange(shape, screen):
    x = random.randint(-21, 20)
    w = shape.get_width()
    h = shape.get_height()
    if w + x > 0 and h + x > 0:
        shape = pygame.transform.smoothscale(shape, (w + x, h + x))
    else:
        shape = pygame.transform.smoothscale(shape, (w - x, h - x))
    shape.fill((255, 137, 0))
    rect = shape.get_rect()
    screen.blit(shape, rect)
    return shape


while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    morphingShape = ShapeSizeChange(morphingShape, screen)
    pygame.display.update()
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Leo*_*ava 6

在每个帧(While循环的每次迭代)中,您应该擦除屏幕.默认情况下,屏幕(窗口)颜色为黑色,因此您应通过调用清除屏幕screen.fill( (0,0,0) ).以下是完整代码,现在按预期工作:

import sys, random, pygame
from pygame.locals import *

pygame.init()

w = 640
h = 480

screen = pygame.display.set_mode((w,h))
morphingShape = pygame.Surface((20,20))
morphingShape.fill((255, 137, 0)) #random colour for testing
morphingRect = morphingShape.get_rect()

# clock object that will be used to make the animation
# have the same speed on all machines regardless
# of the actual machine speed.
clock = pygame.time.Clock()

def ShapeSizeChange(shape, screen):
    x = random.randint(-21, 20)
    w = shape.get_width()
    h = shape.get_height()
    if w + x > 0 and h + x > 0:
        shape = pygame.transform.smoothscale(shape, (w + x, h + x))
    else:
        shape = pygame.transform.smoothscale(shape, (w - x, h - x))
    shape.fill((255, 137, 0))
    rect = shape.get_rect()
    screen.blit(shape, rect)
    return shape


while True:
    # limit the demo to 50 frames per second
    clock.tick( 50 );

    # clear screen with black color
    # THIS IS WHAT WAS REALLY MISSING...
    screen.fill( (0,0,0) )

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
    morphingShape = ShapeSizeChange(morphingShape, screen)
    pygame.display.update()
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请注意,只需添加即可screen.fill( (0,0,0) )解决您的问题.