如何制作Google Maps API v3六边形平铺地图,最好是基于坐标?

Chr*_*ard 5 javascript google-maps google-maps-api-3 google-maps-api-2

http://econym.org.uk/gmap/example_eshapes.htm有一个关于如何平铺六边形的Google Maps API v2示例,尽管实现方法很难实现:它有一个中心六边形,然后在适当的方向上与六个六边形相邻然后(在准递归中)三个六边形与邻近原始六边形的六边形之一相邻.它有一个漂亮的边框与透明填充.

我怎样才能创建一个类似的效果,但最好是使用平铺,这样我就可以指定(没有递归的堆)我想要在原点的东边有一个六六边形的六边形和四边六边形从东边的六个六边形到六边形的六边形到东?

我正在寻找基于坐标的东西,最好是简单的.我已经查看了http://www.rootmetrics.com/check-coverage/的源代码并且它可以工作,但是代码与他们的特定页面,标记等相关联,因此模仿他们的代码需要一点点解开.

geo*_*zip 2

我将 eshapes (和http://econym.org.uk/gmap/example_eshapes.htm)移植到 Google Maps API v3

http://www.geocodezip.com/v3_MW_example_eshapes.html

不清楚这是否是您正在寻找的内容,但似乎是从您的问题标题来看的。

概念证明小提琴

代码片段:

var map = null;

function initMap() {
  var myOptions = {
    zoom: 8,
    center: new google.maps.LatLng(43, -79.5),
    mapTypeControl: true,
    mapTypeControlOptions: {
      style: google.maps.MapTypeControlStyle.DROPDOWN_MENU
    },
    navigationControl: true,
    mapTypeId: google.maps.MapTypeId.ROADMAP
  }
  map = new google.maps.Map(document.getElementById("map"),
    myOptions);

  // === Hexagonal grid ===
  var point = new google.maps.LatLng(42, -78.8);
  map.setCenter(point);
  var hex1 = google.maps.Polygon.RegularPoly(point, 25000, 6, 90, "#000000", 1, 1, "#00ff00", 0.5);
  hex1.setMap(map);
  var d = 2 * 25000 * Math.cos(Math.PI / 6);
  var hex30 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 30), 25000, 6, 90, "#000000", 1, 1, "#00ffff", 0.5);
  hex30.setMap(map);
  var hex90 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 90), 25000, 6, 90, "#000000", 1, 1, "#ffff00", 0.5);
  hex90.setMap(map);
  var hex150 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 150), 25000, 6, 90, "#000000", 1, 1, "#00ffff", 0.5);
  hex150.setMap(map);
  var hex210 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 210), 25000, 6, 90, "#000000", 1, 1, "#ffff00", 0.5);
  hex210.setMap(map);
  hex270 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 270), 25000, 6, 90, "#000000", 1, 1, "#ffff00", 0.5);
  hex270.setMap(map);
  var hex330 = google.maps.Polygon.RegularPoly(EOffsetBearing(point, d, 330), 25000, 6, 90, "#000000", 1, 1, "#ffff00", 0.5);
  hex330.setMap(map);
  var hex30_2 = google.maps.Polygon.RegularPoly(EOffsetBearing(EOffsetBearing(point, d, 30), d, 90), 25000, 6, 90, "#000000", 1, 1, "#ff0000", 0.5);
  hex30_2.setMap(map);
  var hex150_2 = google.maps.Polygon.RegularPoly(EOffsetBearing(EOffsetBearing(point, d, 150), d, 90), 25000, 6, 90, "#000000", 1, 1, "#0000ff", 0.5);
  hex150_2.setMap(map);
  var hex90_2 = google.maps.Polygon.RegularPoly(EOffsetBearing(EOffsetBearing(point, d, 90), d, 90), 25000, 6, 90, "#000000", 1, 1, "#00ff00", 0.5);
  hex90_2.setMap(map);
}
google.maps.event.addDomListener(window, 'load', initMap);

// EShapes.js
//
// Based on an idea, and some lines of code, by "thetoy" 
//
//   This Javascript is provided by Mike Williams
//   Community Church Javascript Team
//   http://www.bisphamchurch.org.uk/   
//   http://econym.org.uk/gmap/
//
//   This work is licenced under a Creative Commons Licence
//   http://creativecommons.org/licenses/by/2.0/uk/
//
// Version 0.0 04/Apr/2008 Not quite finished yet
// Version 1.0 10/Apr/2008 Initial release
// Version 3.0 12/Oct/2011 Ported to v3 by Lawrence Ross
// subset of EShapes.js

google.maps.Polygon.Shape = function(point, r1, r2, r3, r4, rotation, vertexCount, strokeColour, strokeWeight, Strokepacity, fillColour, fillOpacity, opts, tilt) {
  var rot = -rotation * Math.PI / 180;
  var points = [];
  var latConv = google.maps.geometry.spherical.computeDistanceBetween(point, new google.maps.LatLng(point.lat() + 0.1, point.lng())) * 10;
  var lngConv = google.maps.geometry.spherical.computeDistanceBetween(point, new google.maps.LatLng(point.lat(), point.lng() + 0.1)) * 10;
  var step = (360 / vertexCount) || 10;

  var flop = -1;
  if (tilt) {
    var I1 = 180 / vertexCount;
  } else {
    var I1 = 0;
  }
  for (var i = I1; i <= 360.001 + I1; i += step) {
    var r1a = flop ? r1 : r3;
    var r2a = flop ? r2 : r4;
    flop = -1 - flop;
    var y = r1a * Math.cos(i * Math.PI / 180);
    var x = r2a * Math.sin(i * Math.PI / 180);
    var lng = (x * Math.cos(rot) - y * Math.sin(rot)) / lngConv;
    var lat = (y * Math.cos(rot) + x * Math.sin(rot)) / latConv;

    points.push(new google.maps.LatLng(point.lat() + lat, point.lng() + lng));
  }
  return (new google.maps.Polygon({
    paths: points,
    strokeColor: strokeColour,
    strokeWeight: strokeWeight,
    strokeOpacity: Strokepacity,
    fillColor: fillColour,
    fillOpacity: fillOpacity
  }))
}

google.maps.Polygon.RegularPoly = function(point, radius, vertexCount, rotation, strokeColour, strokeWeight, Strokepacity, fillColour, fillOpacity, opts) {
  rotation = rotation || 0;
  var tilt = !(vertexCount & 1);
  return google.maps.Polygon.Shape(point, radius, radius, radius, radius, rotation, vertexCount, strokeColour, strokeWeight, Strokepacity, fillColour, fillOpacity, opts, tilt)
}

function EOffsetBearing(point, dist, bearing) {
  var latConv = google.maps.geometry.spherical.computeDistanceBetween(point, new google.maps.LatLng(point.lat() + 0.1, point.lng())) * 10;
  var lngConv = google.maps.geometry.spherical.computeDistanceBetween(point, new google.maps.LatLng(point.lat(), point.lng() + 0.1)) * 10;
  var lat = dist * Math.cos(bearing * Math.PI / 180) / latConv;
  var lng = dist * Math.sin(bearing * Math.PI / 180) / lngConv;
  return new google.maps.LatLng(point.lat() + lat, point.lng() + lng)
}
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html,
body,
#map {
  height: 100%;
  width: 100%;
  margin: 0px;
  padding: 0px
}
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<script src="https://maps.googleapis.com/maps/api/js?libraries=geometry&key=AIzaSyCkUOdZ5y7hMm0yrcCQoCvLwzdM6M8s5qk"></script>
<div id="map"></div>
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