Chr*_*ens 5 c++ v8 embedded-v8
我正在使用OpenGL实现重构我的V8并且遇到了执行上下文的问题.
这个概念如下:
V8GL::initialize()
此方法初始化上下文和全局模板.它还使用上下文来表示过剩,因为有几个循环运行,它们也暴露给JS上下文.(例如glut.mainLoop())
V8GL::execute(context, source, url)
此方法主要在给定上下文中执行字符串.我认为必须采用这种方式来隔离使用间隔/超时.
什么行不通:
V8GL::initialize()还附加内置的JavaScript文件并执行它们.这完全没问题.
简化代码:
V8GL::initialize(...) {
v8::Persistent<v8::Context> context = v8::Context::New(NULL, globalTemplate);
v8::Context::Scope context_scope(context);
// cached for glut mainLoop etc.
GlutFactory::context_ = v8::Persistent<v8::Context>::New(context);
execute(context, v8::String::New(...script content...), v8::String::New(...script url path to show for exception stacktraces...);
// after all the stuff was dispatched to the global context, I want to cache the global object for later usage.
v8gl::global = v8::Persistent<v8::Object>::New(context->Global());
context->DetachGlobal();
context.Dispose();
}
V8GL::execute(context, source, filename) {
v8::HandleScope scope;
// Previously, I had v8::Context::Scope(context) in here.
v8::Local<v8::Script> script = v8::Script::Compile(source, filename);
}
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问题:
那是初始化.这很好,所以我自己的库的东西在JavaScript执行中可用.但我想执行另一个文件,通过参数传递.所以main.cpp main()看起来像这样.
int main(...) {
v8gl::V8GL::initialize(&argc, argv); // argc and argv required for glut.
v8::HandleScope scope;
// This doesn't work:
// v8::Local<v8::Context> context = v8::Context::GetCurrent();
// You can't pass NULL as second parameter, so what then?
v8::Context::New(NULL, v8::ObjectTemplate::New(), v8gl::global);
// In here, all globals are lost. Why?
v8gl::V8GL::execute(context, source, filepath);
}
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问题:
v8::Context::New()?DetachGlobal()和ReattachGlobal()东西只工作在具有单个上下文,不能与多个的.我的案例需要多个上下文.