use*_*244 43 iphone objective-c rotation ios
我想要做的是从我的相机拍摄快照,将其发送到服务器,然后服务器将我的图像发送回viewController.如果图像处于纵向模式,则图像在屏幕上显示良好,但是如果图像是以横向模式拍摄的,则图像在屏幕上显示为拉伸(因为它试图以纵向模式显示!).我不知道如何解决这个问题,但我猜一个解决方案是首先检查图像是否处于纵向/横向模式,然后如果处于横向模式,则在将其显示在屏幕上之前将其旋转90度.那我该怎么办呢?
man*_*man 115
self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);
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斯威夫特4:
self.imageview.transform = CGAffineTransform(rotationAngle: CGFloat(Double.pi/2))
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The*_*Dev 29
这是将图像旋转到任何程度的完整代码,只需将其添加到适当的文件,即在.m中,如下所示,您要使用图像处理
对于.m
@interface UIImage (RotationMethods)
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;
@end
@implementation UIImage (RotationMethods)
static CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
// // Rotate the image context
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
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这是Apple的SquareCam示例的代码片段.
要调用上述方法,只需使用以下代码即可
UIImage *rotatedSquareImage = [square imageRotatedByDegrees:rotationDegrees];
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这里的正方形是一个,UIImage而rotationDegrees是一个flote用于旋转度数的图像的ivar
Jes*_*uez 15
Swift 3和Swift 4使用.pi代替
例如:
//rotate 90 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi / 2)
//rotate 180 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi)
//rotate 270 degrees
myImageView.transform = CGAffineTransform(rotationAngle: .pi * 1.5)
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jan*_*del 12
- (UIImage *)rotateImage:(UIImage*)image byDegree:(CGFloat)degrees
{
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;
[rotatedViewBox release];
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(bitmap, rotatedSize.width, rotatedSize.height);
CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-image.size.width, -image.size.height, image.size.width, image.size.height), [image CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
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只需将此代码添加到图像中即可.
Image.transform=CGAffineTransformMakeRotation(M_PI / 2);
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我在XCode 6.3 Swift 1.2中尝试了这个错误
self.imageview.transform = CGAffineTransformMakeRotation(M_PI_2);
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你应该尝试这个强制类型转换修复:
self.imageview.transform = CGAffineTransformMakeRotation(CGFloat(M_PI_2));
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