Sha*_* TK 2 iphone nsoperation nsoperationqueue nsblockoperation alassetslibrary
我问这个问题关于我的问题以有效的方式显示photolibrary图像iPhone和高效的UITableView"cellForRowIndexPath"方法来绑定PhotoLibrary图像.
所以我想请求答案不重复到这个没有阅读以下细节:)
我们来讨论这个问题,
我已经详细研究了上面提到的问题,我从这里找到了关于操作队列的文档.
所以我创建了一个示例应用程序,通过ALAsset块使用操作队列显示七个照片库图像.
以下是示例应用程序详细信息.
步骤1:
在NSOperationalQueueViewController viewDidLoad方法中,我已将所有照片库ALAsset URL检索到名为的数组中urlArray
.
第2步:
将所有URL添加到之后urlArray
, if(group!= nil)条件将为false assetGroupEnumerator
,因此我创建了一个NSOperationQueue
,然后通过for
循环创建了七个UIImageView 并NSOperation
使用相应的图像视图和URL创建了我的子类对象为每一个并将它们添加到NSOperationQueue
.
在这里查看我的NSOperation
子类.
在这里查看我的实现(VierwController)类.
我们来讨论这个问题吧.
它不会始终显示所有七个图像.一些图像丢失了.丢失的顺序多次改变(一次不显示第六和第七次,另一次不显示第二次和第三次).控制台日志显示无法找到照片图片编号.但是,URL已正确记录.
您可以在此处查看日志详细信息.
我班上有错吗?
另外,当我浏览上面提到的操作队列文档时,我已经阅读过了NSBlockOperation
.我是否需要实现NSBlockOperation
而不是NSOperation
在处理ALAsset块时?
该NSBlockOperation
说明称
您原样使用的类是同时执行一个或多个块对象.因为它可以执行多个块,所以块操作对象使用组语义进行操作; 只有当所有关联的块都已完成执行时,操作本身才被认为已完成.
如何NSBlockOperation
针对我的示例应用程序实现with ALAsset块?
我已经完成了Stack Overflow问题学习NSBlockOperation.但是,我没有任何想法NSBlockOperation
用ALAsset块实现!
这是关于"如何使用ALAsset库从iPhonePhoto库访问所有图像并在UIScrollView上显示它们的教程"的教程,如iPhoneSimulator.
首先添加AssetsLibrary.framework
到您的项目中.
然后在您的viewController.h
文件导入#import <AssetsLibrary/AssetsLibrary.h>
头文件中.
这是你的viewController.h
档案
#import <UIKit/UIKit.h>
#import <AssetsLibrary/AssetsLibrary.h>
#import "AppDelegate.h"
@interface ViewController : UIViewController <UIScrollViewDelegate>
{
ALAssetsLibrary *assetsLibrary;
NSMutableArray *groups;
ALAssetsGroup *assetsGroup;
// I will show all images on `UIScrollView`
UIScrollView *myScrollView;
UIActivityIndicatorView *activityIndicator;
NSMutableArray *assetsArray;
// Will handle thumbnail of images
NSMutableArray *imageThumbnailArray;
// Will handle original images
NSMutableArray *imageOriginalArray;
UIButton *buttonImage;
}
-(void)displayImages;
-(void)loadScrollView;
@end
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这是你的viewController.m
档案 -
viewWillAppear:
#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation ViewController
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
assetsArray = [[NSMutableArray alloc]init];
imageThumbnailArray = [[NSMutableArray alloc]init];
imageOriginalArray = [[NSMutableArray alloc]init];
myScrollView = [[UIScrollView alloc]initWithFrame:CGRectMake(0.0, 0.0, 320.0, 416.0)];
myScrollView.delegate = self;
myScrollView.contentSize = CGSizeMake(320.0, 416.0);
myScrollView.backgroundColor = [UIColor whiteColor];
activityIndicator = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
activityIndicator.center = myScrollView.center;
[myScrollView addSubview:activityIndicator];
[self.view addSubview:myScrollView];
[activityIndicator startAnimating];
}
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viewDidAppear:
-(void)viewDidAppear:(BOOL)animated
{
if (!assetsLibrary) {
assetsLibrary = [[ALAssetsLibrary alloc] init];
}
if (!groups) {
groups = [[NSMutableArray alloc] init];
}
else {
[groups removeAllObjects];
}
ALAssetsLibraryGroupsEnumerationResultsBlock listGroupBlock = ^(ALAssetsGroup *group, BOOL *stop) {
//NSLog(@"group %@",group);
if (group) {
[groups addObject:group];
//NSLog(@"groups %@",groups);
} else {
//Call display Images method here.
[self displayImages];
}
};
ALAssetsLibraryAccessFailureBlock failureBlock = ^(NSError *error) {
NSString *errorMessage = nil;
switch ([error code]) {
case ALAssetsLibraryAccessUserDeniedError:
case ALAssetsLibraryAccessGloballyDeniedError:
errorMessage = @"The user has declined access to it.";
break;
default:
errorMessage = @"Reason unknown.";
break;
}
};
[assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:listGroupBlock failureBlock:failureBlock];
}
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这是displayImages:
方法体
-(void)displayImages
{
// NSLog(@"groups %d",[groups count]);
for (int i = 0 ; i< [groups count]; i++) {
assetsGroup = [groups objectAtIndex:i];
if (!assetsArray) {
assetsArray = [[NSMutableArray alloc] init];
}
else {
[assetsArray removeAllObjects];
}
ALAssetsGroupEnumerationResultsBlock assetsEnumerationBlock = ^(ALAsset *result, NSUInteger index, BOOL *stop) {
if (result) {
[assetsArray addObject:result];
}
};
ALAssetsFilter *onlyPhotosFilter = [ALAssetsFilter allPhotos];
[assetsGroup setAssetsFilter:onlyPhotosFilter];
[assetsGroup enumerateAssetsUsingBlock:assetsEnumerationBlock];
}
//Seprate the thumbnail and original images
for(int i=0;i<[assetsArray count]; i++)
{
ALAsset *asset = [assetsArray objectAtIndex:i];
CGImageRef thumbnailImageRef = [asset thumbnail];
UIImage *thumbnail = [UIImage imageWithCGImage:thumbnailImageRef];
[imageThumbnailArray addObject:thumbnail];
ALAssetRepresentation *representation = [asset defaultRepresentation];
CGImageRef originalImage = [representation fullResolutionImage];
UIImage *original = [UIImage imageWithCGImage:originalImage];
[imageOriginalArray addObject:original];
}
[self loadScrollView];
}
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现在你有两个array
是imageThumbnailArray
另一个是imageOriginalArray
.使用imageThumbnailArray
用于显示在UIScrollView
针对您的滚动将不急不慢....和使用imageOriginalArray
图像的放大预览.
'loadScrollView:'方法,这UIScrollView
就像iPhoneSimulator上的图像一样
#pragma mark - LoadImages on UIScrollView
-(void)loadScrollView
{
float horizontal = 8.0;
float vertical = 8.0;
for(int i=0; i<[imageThumbnailArray count]; i++)
{
if((i%4) == 0 && i!=0)
{
horizontal = 8.0;
vertical = vertical + 70.0 + 8.0;
}
buttonImage = [UIButton buttonWithType:UIButtonTypeCustom];
[buttonImage setFrame:CGRectMake(horizontal, vertical, 70.0, 70.0)];
[buttonImage setTag:i];
[ buttonImage setImage:[imageThumbnailArray objectAtIndex:i] forState:UIControlStateNormal];
[buttonImage addTarget:self action:@selector(buttonImagePressed:) forControlEvents:UIControlEventTouchUpInside];
[myScrollView addSubview:buttonImage];
horizontal = horizontal + 70.0 + 8.0;
}
[myScrollView setContentSize:CGSizeMake(320.0, vertical + 78.0)];
[activityIndicator stopAnimating];
[activityIndicator removeFromSuperview];
}
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在这里你可以找到button
被点击的图像-
#pragma mark - Button Pressed method
-(void)buttonImagePressed:(id)sender
{
NSLog(@"you have pressed : %d button",[sender tag]);
}
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希望本教程能够帮助您和许多搜索相同的用户..谢谢!
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