令牌“类”的语法错误@预期的[JAVA-LWJGL]

use*_*741 3 java opengl lwjgl

在编写我的一个班级时遇到错误。

我的进口是

import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_MODELVIEW;
import static org.lwjgl.opengl.GL11.GL_PROJECTION;
import static org.lwjgl.opengl.GL11.glClear;
import static org.lwjgl.opengl.GL11.glLoadIdentity;
import static org.lwjgl.opengl.GL11.glMatrixMode;
import static org.lwjgl.opengl.GL11.glOrtho;

import java.util.Random;

import org.lwjgl.LWJGLException;
import org.lwjgl.input.Keyboard;
import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

public class InputDemo{

public InputDemo(){

    int height = 720;
    int width = 1280;

    try {
        Display.setDisplayMode(new DisplayMode(1280, 720));
        Display.setTitle("Input Demonstration");
        Display.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
    }

    //Initialization code OpenGL
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0.0, 1280.0, 720.0, 0.0, 1.0, -1.0);
    glMatrixMode(GL_MODELVIEW);


    while(!Display.isCloseRequested()) {

    //Render (Quads are X, Y (Across, Up + Down))

        glClear(GL_COLOR_BUFFER_BIT);

        if(Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
        {
            Display.destroy();
            System.exit(0);
        }
        int dx = Mouse.getDX();
        int dy = -Mouse.getDY();
        System.out.println(dx + ", " + dy);

        Display.update();
        Display.sync(60);
    }
    Display.destroy();
}

private static class Box{
    public int x, y;
    public boolean selected = false;
    private float colorRed, colorBlue, colorGreen;

    Box(int x, int y)
    {
        this.x = x;
        this.y = y;

        Random randomGenerator = new Random();
        colorRed = randomGenerator.nextFloat();
        colorBlue = randomGenerator.nextFloat();
        colorGreen = randomGenerator.nextFloat();
    }

    boolean inBounds(int mousex, int mousey)
    {
        if(mousex > x && mousex < x + 50 && mousey > y && < y + 50)

            return true;
        else
            return false;


    }

    void update(int dx, int dy)
    {
        x += dx;
        y += dy;
    }

    void randomizeColors()
    {
        Random randomGenerator = new Random();
        colorRed = randomGenerator.nextFloat();
        colorBlue = randomGenerator.nextFloat();
        colorGreen = randomGenerator.nextFloat();
    }

    void draw()
    {
        glBegin(GL_QUADS);
            glVertex2f(x, y);
            glVertex2f(x + 50, y);
            glVertex2f(x + 50, y + 50);
            glVertex2f(x, y + 50);
        glEnd();
    }
}




/**
 * @param args
 */


public static void main(String[] args) {
    new InputDemo();
}
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}

错误是“类上的语法错误,@预期”以及“插入'}'以完成块”

另外,您可以看到draw()错误吗,因为我不能但glBegin不能正常工作,因为'GL_QUADS不是变量,但是我找不到在哪里将其用作变量... '

ior*_*vic 5

不应该有()Box,你应该关闭}在您的课结束。

另外,您不应Random在每个函数调用上都创建一个新的实例。宁愿将其作为该类的属性。

private static class Box {
    public int x, y;

    private float colorRed, colorBlue, colorGreen;
    private Random randomGenerator;

    public Box(int x, int y) {
        this.x = x;
        this.y = y;
        this.randomGenerator = new Random(System.currentTimeMillis());
        randomizeColors();
    }

    public void randomizeColors() {
        colorRed = randomGenerator.nextFloat();
        colorBlue = randomGenerator.nextFloat();
        colorGreen = randomGenerator.nextFloat();
    }
}
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至于OpenGL问题,请看这里:http :
//en.wikipedia.org/wiki/Java_OpenGL

您确定所有东西都已正确导入和调用吗?我只在Python中使用OpenGL,但是如果我没记错的话,GL_QUADS与Java中的Enums相当(或映射到int但具有类似Enum的名称的静态类变量)


kos*_*osa 3

您的代码缺少}类的结束大括号,并且类不包含(),框定义应该只是Box不包含Box()。您的构造函数已关闭,方法已关闭,但类未关闭。