Tha*_*nks 9 iphone cocoa-touch core-animation uikit
我用这个旋转一个视图:
CGAffineTransform rotatedTransform = CGAffineTransformRotate(CGAffineTransformIdentity, rotationValue);
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我有一个物体,我想旋转大约320度.现在Core Animation非常聪明,只需根据需要旋转它,通过旋转-40度来实现.因此,物体以相反的方式旋转,移动量较小.
我想限制它顺时针旋转.我是否必须通过稍微改变动画来做到这一点,还是有更优雅的方式?
Nat*_*ies 18
以下代码段someView使用关键帧动画旋转调用的视图.动画包含3帧,分布在1秒内,视图分别在第一帧,第二帧和最后一帧中旋转到0º,180º和360º.代码如下:
CALayer* layer = someView.layer;
CAKeyframeAnimation* animation;
animation = [CAKeyframeAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.duration = 1.0;
animation.cumulative = YES;
animation.repeatCount = 1;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
animation.values = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0 * M_PI],
[NSNumber numberWithFloat:0.5 * M_PI],
[NSNumber numberWithFloat:1.0 * M_PI], nil];
animation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:1.0], nil];
animation.timingFunctions = [NSArray arrayWithObjects:
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear],
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear], nil];
[layer addAnimation:animation forKey:@"transform.rotation.z"];
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如果您使用逆时针动画,则应使用负值.对于稍微更基本的动画,您可以使用CABasicAnimation:
CALayer* layer = someView.layer;
CABasicAnimation* animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0 * M_PI];
animation.toValue = [NSNumber numberWithFloat:1.0 * M_PI];
animation.duration = 1.0;
animation.cumulative = YES;
animation.repeatCount = 1;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
[layer addAnimation:rotationAnimation forKey:@"transform.rotation.z"];
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