将位图标头添加到字节数组,然后创建位图文件

ypc*_*ypc 5 c# image bitmap

我有一个来自相机的ByteArray,它只是一个流而且没有位图头.

我搜索了一个演示,但它们都是用C++编写的.

我尝试在我的代码中添加一个bitmapheader,但抛出了一个ParameterException.如何从ByteArray创建位图文件?

hin*_*531 5

您不能直接使用没有位图标头的原始数据创建位图类。位图标题就像位图图像的配方。它包括有关宽度,高度,每像素位数,数据长度等基本信息,以便为图像创建适当的阵列。

如果您仔细查看此处的位图标题结构,则制作位图标题相当容易。


但是没有什么比完整的源代码示例更好。

我将它们分为几部分,并在整个过程中为您评论了每个步骤。它可能看起来有些冗长和冗长,但是我想它会为您提供一个很好的指导。


以下是像素格式为RGB24的2×2像素,24位位图(Windows DIB标头BITMAPINFOHEADER)的示例。

BMP文件格式-Wikipedia

#region Bitmap Making...

// BmpBufferSize : a pure length of raw bitmap data without the header.
// the 54 value here is the length of bitmap header.
byte[] BitmapBytes = new byte[BmpBufferSize + 54];

#region Bitmap Header
// 0~2 "BM"
BitmapBytes[0] = 0x42;
BitmapBytes[1] = 0x4d;

// 2~6 Size of the BMP file - Bit cound + Header 54
Array.Copy(BitConverter.GetBytes(BmpBufferSize + 54), 0, BitmapBytes, 2, 4);

// 6~8 Application Specific : normally, set zero
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 6, 2);

// 8~10 Application Specific : normally, set zero
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 8, 2);

// 10~14 Offset where the pixel array can be found - 24bit bitmap data always starts at 54 offset.
Array.Copy(BitConverter.GetBytes(54), 0, BitmapBytes, 10, 4);
#endregion

#region DIB Header
// 14~18 Number of bytes in the DIB header. 40 bytes constant.
Array.Copy(BitConverter.GetBytes(40), 0, BitmapBytes, 14, 4);

// 18~22 Width of the bitmap.
Array.Copy(BitConverter.GetBytes(image.Width), 0, BitmapBytes, 18, 4);

// 22~26 Height of the bitmap.
Array.Copy(BitConverter.GetBytes(image.Height), 0, BitmapBytes, 22, 4);

// 26~28 Number of color planes being used
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 26, 2);

// 28~30 Number of bits. If you don't know the pixel format, trying to calculate it with the quality of the video/image source.
if (image.PixelFormat == System.Drawing.Imaging.PixelFormat.Format24bppRgb)
{                        
    Array.Copy(BitConverter.GetBytes(24), 0, BitmapBytes, 28, 2);
}

// 30~34 BI_RGB no pixel array compression used : most of the time, just set zero if it is raw data.
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 30, 4);

// 34~38 Size of the raw bitmap data ( including padding )
Array.Copy(BitConverter.GetBytes(BmpBufferSize), 0, BitmapBytes, 34, 4);

// 38~46 Print resolution of the image, 72 DPI x 39.3701 inches per meter yields
if (image.PixelFormat == System.Drawing.Imaging.PixelFormat.Format24bppRgb)
{
    Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 38, 4);
    Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 42, 4);
}

// 46~50 Number of colors in the palette
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 46, 4);

// 50~54 means all colors are important
Array.Copy(BitConverter.GetBytes(0), 0, BitmapBytes, 50, 4);

// 54~end : Pixel Data : Finally, time to combine your raw data, BmpBuffer in this code, with a bitmap header you've just created.
Array.Copy(BmpBuffer as Array, 0, BitmapBytes, 54, BmpBufferSize);

#endregion - bitmap header process
#endregion - bitmap making process
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  • 你是救命稻草。非常感谢 :) (2认同)

Ami*_*ach 0

使用 System.Drawing.Bitmap 类