Kos*_*mos 4 c++ virtual class function parent
我有这个父类:
enum UI_STATE
{
UI_STATE_SPLASH_SCREEN,
UI_STATE_LOGIN_SCREEN,
UI_STATE_CHARACTER_CREATION_SCREEN,
UI_STATE_CHARACTER_CHOOSE_SCREEN,
UI_STATE_LOADING_SCREEN,
UI_STATE_GAMEPLAY,
UI_STATE_EXIT_REQUESTED,
UI_STATE_UNKNOWN
};
[event_source(native)]
class UserInterface
{
protected:
MyGUI::Gui *mGUI;
public:
static UserInterface *Instance;
UI_STATE UI_CURRENT_STATE;
public:
UserInterface()
{
MyGUI::OgrePlatform* mPlatform = new MyGUI::OgrePlatform();
mPlatform->initialise(BaseObjects::mWindow, BaseObjects::mSceneMgr);
mGUI = new MyGUI::Gui();
mGUI->initialise();
UI_CURRENT_STATE = UI_STATE_UNKNOWN;
}
~UserInterface()
{
mGUI->destroyAllChildWidget();
mGUI->shutdown();
delete mGUI;
mGUI = NULL;
delete Instance;
Instance = NULL;
}
virtual void update();
virtual void GAMEPLAY_SCREEN_ShowTargetBox();
virtual void GAMEPLAY_SCREEN_HideTargetBox();
...//some other methods
}
UserInterface *UserInterface::Instance = NULL;
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还有两个子类,其中一个是覆盖这3个虚函数,第二个对这3个函数什么都不做.
孩子1:
#ifndef GameplayScreenInterface_h
#define GameplayScreenInterface_h
#include "UserInterface.h"
#include "ControllableCharacterAdv.h"
class GameplayScreenUserInterface : public UserInterface
{
private:
...
public:
GameplayScreenUserInterface()
{
...
}
void GAMEPLAY_SCREEN_ShowTargetBox()
{
...
}
void GAMEPLAY_SCREEN_HideTargetBox()
{
...
}
void update()
{
UpdateTargetBox();
UpdateCharacterBox();
}
void UpdateCharacterBox()
{
...
}
void UpdateTargetBox()
{
if (...)
{
if (...)
{
...
}
else if (...)
{
...
}
else
{
...
}
}
else
GAMEPLAY_SCREEN_HideTargetBox();
}
};
#endif GameplayScreenInterface_h
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和孩子2:
#ifndef LoginScreenInterface_h
#define LoginScreenInterface_h
#include "UserInterface.h"
#include "NetworkManager.h"
class LoginScreenUserInterface : public UserInterface
{
public:
LoginScreenUserInterface()
{
...
}
};
#endif LoginScreenInterface_h
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和编译错误:(
Error 9 error LNK1120: 3 unresolved externals
Error 8 error LNK2001: unresolved external symbol "public: virtual void __thiscall UserInterface::GAMEPLAY_SCREEN_HideTargetBox(void)" (GAMEPLAY_SCREEN_HideTargetBox@UserInterface@@UAEXXZ)
Error 7 error LNK2001: unresolved external symbol "public: virtual void __thiscall UserInterface::GAMEPLAY_SCREEN_ShowTargetBox(void)" (GAMEPLAY_SCREEN_ShowTargetBox@UserInterface@@UAEXXZ)
Error 6 error LNK2001: unresolved external symbol "public: virtual void __thiscall UserInterface::update(void)" (?update@UserInterface@@UAEXXZ)
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任何人都知道如何摆脱这些错误?
这些不是编译错误,这些是链接错误.您的源编译正常,但您没有在基类中提供三个虚函数的实现.
当您在类声明中提到成员函数时,您所做的只是声明函数:您告诉编译器函数的名称是什么,它的参数类型是什么,它的返回类型是什么; 这使得编译器很开心.您仍然需要提供一些实现,或者将函数标记为abstract,以满足链接器.
在你的cpp文件中执行UserInterface添加这些:
void UserInterface::update() {
// default implementation
}
void UserInterface::GAMEPLAY_SCREEN_ShowTargetBox() {
// default implementation
}
void UserInterface::GAMEPLAY_SCREEN_HideTargetBox() {
// default implementation
}
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另外,如果某些或所有这些虚函数没有默认实现,请添加= 0标题:
virtual void update() = 0;
virtual void GAMEPLAY_SCREEN_ShowTargetBox() = 0;
virtual void GAMEPLAY_SCREEN_HideTargetBox() = 0;
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