RHL*_*pez 5 silverlight writeablebitmap fjcore
我试图找出如何使用FJCore将WriteableBitmap编码为jpeg.我知道WriteableBitmap提供了原始像素,但我不知道如何将其转换为FJCore对其JpegEncoder方法所期望的格式.JpegEncoder有两个重载,一个采用FluxJpeg.Core.Image,另一个采用DecodedJpeg.
我试图创建一个FluxJpeg.Core.Image,但它需要一个byte [] [,]用于图像数据.byte [n] [x,y]其中x是宽度,y是高度,但我不知道n应该是什么.
我认为n应该是4,因为那将对应于每个像素中编码的argb信息,但是当我尝试FJCore抛出一个超出范围异常的参数时.这是我试过的.Raster是我的byte [4] [x,y]数组.
raster[0][x, y] = (byte)((pixel >> 24) & 0xFF);
raster[1][x, y] = (byte)((pixel >> 16) & 0xFF);
raster[2][x, y] = (byte)((pixel >> 8) & 0xFF);
raster[3][x, y] = (byte)(pixel & 0xFF);
Run Code Online (Sandbox Code Playgroud)
RHL*_*pez 13
弄清楚了!我从code.google.com下载了FJCore,然后浏览了图像类.它只需要RGB字节.这是我写的功能.我需要图像的base64版本,这是我的函数返回的.
private static string GetBase64Jpg(WriteableBitmap bitmap)
{
int width = bitmap.PixelWidth;
int height = bitmap.PixelHeight;
int bands = 3;
byte[][,] raster = new byte[bands][,];
for (int i = 0; i < bands; i++)
{
raster[i] = new byte[width, height];
}
for (int row = 0; row < height; row++)
{
for (int column = 0; column < width; column++)
{
int pixel = bitmap.Pixels[width * row + column];
raster[0][column, row] = (byte)(pixel >> 16);
raster[1][column, row] = (byte)(pixel >> 8);
raster[2][column, row] = (byte)pixel;
}
}
ColorModel model = new ColorModel { colorspace = ColorSpace.RGB };
FluxJpeg.Core.Image img = new FluxJpeg.Core.Image(model, raster);
MemoryStream stream = new MemoryStream();
JpegEncoder encoder = new JpegEncoder(img, 90, stream);
encoder.Encode();
stream.Seek(0, SeekOrigin.Begin);
byte[] binaryData = new Byte[stream.Length];
long bytesRead = stream.Read(binaryData, 0, (int)stream.Length);
string base64String =
System.Convert.ToBase64String(binaryData,
0,
binaryData.Length);
return base64String;
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
13447 次 |
| 最近记录: |