eug*_*ene 2 sprite layer touch cocos2d-iphone cocos2d-x
我是cocos2d(-x)世界的新手.
我想检测一个精灵的触摸,教程/示例似乎建议使用图层来检测触摸并找到带有边界框的合适的精灵.
子类化精灵是否允许触摸检测通常是一个坏主意?
m.d*_*ing 14
注意:这个答案可能已经过时了.我在2012年回答了这个问题.
这不是一个坏主意.我是这样做的:
头文件:
#include "cocos2d.h"
using namespace cocos2d;
class TouchableSprite : public cocos2d::CCSprite, public CCTargetedTouchDelegate {
public:
virtual void onEnter();
virtual void onExit();
virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
};
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cpp文件:
#include "TouchableSprite.h"
void TouchableSprite::onEnter(){
// before 2.0:
// CCTouchDispatcher::sharedDispatcher()->addTargetedDelegate(this, 0, true);
// since 2.0:
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
CCSprite::onEnter();
}
void TouchableSprite::onExit(){
// before 2.0:
// CCTouchDispatcher::sharedDispatcher()->removeDelegate(this);
// since 2.0:
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
CCSprite::onExit();
}
bool TouchableSprite::ccTouchBegan(CCTouch* touch, CCEvent* event){
//do whatever you want here
return true;
}
void TouchableSprite::ccTouchMoved(CCTouch* touch, CCEvent* event){
//do what you want
}
void TouchableSprite::ccTouchEnded(CCTouch* touch, CCEvent* event){
//do your job here
}
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在cocos2d-x 3.0 alpha中你可以试试这个:
auto listener = EventListenerTouchOneByOne::create();
listener->setSwallowTouches(true);
listener->onTouchBegan = [&](Touch* touch, Event* event){
if (this->getBoundingBox().containsPoint(this->convertTouchToNodeSpace(touch))) {
return true;
}
return false;
};
Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, this);
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