我正在开发一个应用程序.因为我在imageviews更改UIImageview图像之前使用.SO 我需要在UIimageobejct中获取该图像并与另一个UIImage对象进行比较以找到它们是否为sam.所以请告诉我如何做到这一点.
Sim*_*mon 122
一种方法是首先将它们转换为图像数据,然后进行比较.
- (BOOL)image:(UIImage *)image1 isEqualTo:(UIImage *)image2
{
NSData *data1 = UIImagePNGRepresentation(image1);
NSData *data2 = UIImagePNGRepresentation(image2);
return [data1 isEqual:data2];
}
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Mar*_*ner 20
一个Swift实现@ Simon的答案:
func image(image1: UIImage, isEqualTo image2: UIImage) -> Bool {
let data1: NSData = UIImagePNGRepresentation(image1)!
let data2: NSData = UIImagePNGRepresentation(image2)!
return data1.isEqual(data2)
}
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或者根据@nhgrif的建议扩展UIImage:
import UIKit
extension UIImage {
func isEqualToImage(image: UIImage) -> Bool {
let data1: NSData = UIImagePNGRepresentation(self)!
let data2: NSData = UIImagePNGRepresentation(image)!
return data1.isEqual(data2)
}
}
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我首选的 (Swift) 解决方案
import UIKit
func ==(lhs: UIImage, rhs: UIImage) -> Bool
{
guard let data1 = UIImagePNGRepresentation(lhs),
data2 = UIImagePNGRepresentation(rhs)
else { return false }
return data1.isEqual(data2)
}
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将Mark Tickner的解决方案更新为Swift 4
import UIKit
extension UIImage {
func isEqualToImage(_ image: UIImage) -> Bool {
let data1 = self.pngData()
let data2 = image.pngData()
return data1 == data2
}
}
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这两个变量可能是过大的,但它们可能有助于向新手解释。可以缩短为:
import UIKit
extension UIImage {
func isEqualToImage(_ image: UIImage) -> Bool {
return self.pngData() == image.pngData()
}
}
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正确的答案取决于"你想做什么样的比较?".
但是你可以在这里查看facebook的ios-snapshot-test-case项目中的好例子:链接到所需文件.您可以使用性能测试来测量处理时间.
对于伟大的正义,我将从下面复制代码:
- (BOOL)fb_compareWithImage:(UIImage *)image tolerance:(CGFloat)tolerance
{
NSAssert(CGSizeEqualToSize(self.size, image.size), @"Images must be same size.");
CGSize referenceImageSize = CGSizeMake(CGImageGetWidth(self.CGImage), CGImageGetHeight(self.CGImage));
CGSize imageSize = CGSizeMake(CGImageGetWidth(image.CGImage), CGImageGetHeight(image.CGImage));
// The images have the equal size, so we could use the smallest amount of bytes because of byte padding
size_t minBytesPerRow = MIN(CGImageGetBytesPerRow(self.CGImage), CGImageGetBytesPerRow(image.CGImage));
size_t referenceImageSizeBytes = referenceImageSize.height * minBytesPerRow;
void *referenceImagePixels = calloc(1, referenceImageSizeBytes);
void *imagePixels = calloc(1, referenceImageSizeBytes);
if (!referenceImagePixels || !imagePixels) {
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextRef referenceImageContext = CGBitmapContextCreate(referenceImagePixels,
referenceImageSize.width,
referenceImageSize.height,
CGImageGetBitsPerComponent(self.CGImage),
minBytesPerRow,
CGImageGetColorSpace(self.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
CGContextRef imageContext = CGBitmapContextCreate(imagePixels,
imageSize.width,
imageSize.height,
CGImageGetBitsPerComponent(image.CGImage),
minBytesPerRow,
CGImageGetColorSpace(image.CGImage),
(CGBitmapInfo)kCGImageAlphaPremultipliedLast
);
if (!referenceImageContext || !imageContext) {
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
free(referenceImagePixels);
free(imagePixels);
return NO;
}
CGContextDrawImage(referenceImageContext, CGRectMake(0, 0, referenceImageSize.width, referenceImageSize.height), self.CGImage);
CGContextDrawImage(imageContext, CGRectMake(0, 0, imageSize.width, imageSize.height), image.CGImage);
CGContextRelease(referenceImageContext);
CGContextRelease(imageContext);
BOOL imageEqual = YES;
// Do a fast compare if we can
if (tolerance == 0) {
imageEqual = (memcmp(referenceImagePixels, imagePixels, referenceImageSizeBytes) == 0);
} else {
// Go through each pixel in turn and see if it is different
const NSInteger pixelCount = referenceImageSize.width * referenceImageSize.height;
FBComparePixel *p1 = referenceImagePixels;
FBComparePixel *p2 = imagePixels;
NSInteger numDiffPixels = 0;
for (int n = 0; n < pixelCount; ++n) {
// If this pixel is different, increment the pixel diff count and see
// if we have hit our limit.
if (p1->raw != p2->raw) {
numDiffPixels ++;
CGFloat percent = (CGFloat)numDiffPixels / pixelCount;
if (percent > tolerance) {
imageEqual = NO;
break;
}
}
p1++;
p2++;
}
}
free(referenceImagePixels);
free(imagePixels);
return imageEqual;
}
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雨燕3
有两种方法。喜欢:-
1)使用 isEqual() 函数。
self.image?.isEqual(UIImage(named: "add-image"))
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2)使用可访问性标识符
将accessibilityIdentifier设置为图像名称
myImageView.image?.accessibilityIdentifier = "add-image"
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然后使用以下代码。
extension UIImageView
{
func getFileName() -> String? {
// First set accessibilityIdentifier of image before calling.
let imgName = self.image?.accessibilityIdentifier
return imgName
}
}
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最后,方法的调用方式来识别
myImageView.getFileName()
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将图像转换为JPG / PNG或依赖于可访问性标识符是一项昂贵的操作,或者脆弱且容易失败。
在这里,我遵循Apple在以下链接中提供的建议:
isEqual(:)方法是确定两个图像是否包含相同图像数据的唯一可靠方法。即使使用相同的缓存图像数据初始化它们,您创建的图像对象也可能彼此不同。确定其相等性的唯一方法是使用isEqual( :)方法,该方法比较实际的图像数据。清单1展示了比较图像的正确和不正确的方法。
为简化起见,我创建了以下扩展进行比较,从而避免了转换第一个图像的问题:
import UIKit
extension UIImage {
func isEqual(to image: UIImage) -> Bool {
return isEqual(image)
}
}
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有了这个,我现在可以设置一个示例在一对图像上进行比较:
let imageA = UIImage(named: "a")!
let imageB = UIImage(named: "b")!
let imageC = UIImage(named: "a")!
print(imageA.isEqual(to: imageA)) // true
print(imageA.isEqual(to: imageC)) // true
print(imageA.isEqual(to: imageB)) // false
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小智 5
我对Mark的答案进行了一些更改,并使用Data和elementsEqual代替了NSData和isEqual。
extension UIImage {
func isEqual(to image: UIImage) -> Bool {
guard let data1: Data = UIImagePNGRepresentation(self),
let data2: Data = UIImagePNGRepresentation(image) else {
return false
}
return data1.elementsEqual(data2)
}
}
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Swift 4.x 版 Facebook 的比较算法:
/// Value in range 0...100 %
typealias Percentage = Float
// See: https://github.com/facebookarchive/ios-snapshot-test-case/blob/master/FBSnapshotTestCase/Categories/UIImage%2BCompare.m
private func compare(tolerance: Percentage, expected: Data, observed: Data) throws -> Bool {
guard let expectedUIImage = UIImage(data: expected), let observedUIImage = UIImage(data: observed) else {
throw Error.unableToGetUIImageFromData
}
guard let expectedCGImage = expectedUIImage.cgImage, let observedCGImage = observedUIImage.cgImage else {
throw Error.unableToGetCGImageFromData
}
guard let expectedColorSpace = expectedCGImage.colorSpace, let observedColorSpace = observedCGImage.colorSpace else {
throw Error.unableToGetColorSpaceFromCGImage
}
if expectedCGImage.width != observedCGImage.width || expectedCGImage.height != observedCGImage.height {
throw Error.imagesHasDifferentSizes
}
let imageSize = CGSize(width: expectedCGImage.width, height: expectedCGImage.height)
let numberOfPixels = Int(imageSize.width * imageSize.height)
// Checking that our `UInt32` buffer has same number of bytes as image has.
let bytesPerRow = min(expectedCGImage.bytesPerRow, observedCGImage.bytesPerRow)
assert(MemoryLayout<UInt32>.stride == bytesPerRow / Int(imageSize.width))
let expectedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)
let observedPixels = UnsafeMutablePointer<UInt32>.allocate(capacity: numberOfPixels)
let expectedPixelsRaw = UnsafeMutableRawPointer(expectedPixels)
let observedPixelsRaw = UnsafeMutableRawPointer(observedPixels)
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue)
guard let expectedContext = CGContext(data: expectedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
bitsPerComponent: expectedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
space: expectedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
expectedPixels.deallocate()
observedPixels.deallocate()
throw Error.unableToInitializeContext
}
guard let observedContext = CGContext(data: observedPixelsRaw, width: Int(imageSize.width), height: Int(imageSize.height),
bitsPerComponent: observedCGImage.bitsPerComponent, bytesPerRow: bytesPerRow,
space: observedColorSpace, bitmapInfo: bitmapInfo.rawValue) else {
expectedPixels.deallocate()
observedPixels.deallocate()
throw Error.unableToInitializeContext
}
expectedContext.draw(expectedCGImage, in: CGRect(origin: .zero, size: imageSize))
observedContext.draw(observedCGImage, in: CGRect(origin: .zero, size: imageSize))
let expectedBuffer = UnsafeBufferPointer(start: expectedPixels, count: numberOfPixels)
let observedBuffer = UnsafeBufferPointer(start: observedPixels, count: numberOfPixels)
var isEqual = true
if tolerance == 0 {
isEqual = expectedBuffer.elementsEqual(observedBuffer)
} else {
// Go through each pixel in turn and see if it is different
var numDiffPixels = 0
for pixel in 0 ..< numberOfPixels where expectedBuffer[pixel] != observedBuffer[pixel] {
// If this pixel is different, increment the pixel diff count and see if we have hit our limit.
numDiffPixels += 1
let percentage = 100 * Float(numDiffPixels) / Float(numberOfPixels)
if percentage > tolerance {
isEqual = false
break
}
}
}
expectedPixels.deallocate()
observedPixels.deallocate()
return isEqual
}
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