在Flash Professional CS6中编译Flash 10.1

Ser*_*rge 10 flash adobe flash-10 samsung-smart-tv

我目前正在为三星智能电视开发一个项目.

如果我想在电视上使用Flash,那么这个项目将需要Flash,并且规范要声明为Flash 10.1编译.但是,我正在查看Flash Professional CS6中的发布选项,我只给出了10.3的选项,而不是10,10.1或Flash 10的其他任何颠覆.(我给出了Flash 9的选项) ,8,11等等.

有没有办法强制CS6为Flash 10.1编译?

Jas*_*ges 22

让我先说明我没有CS6; 但是,我认为它与在先前版本中覆盖播放器相同.

  1. 您需要下载10.1 playerglobal.swc,它可以从Adobe的Archived Flash Player版本站点获得.

  2. 将playerglobal.swc放在Flash Pro CS6安装路径中的FP10.1文件夹中/ Common/Configuration/ActionScript 3.0/FP10.1/playerglobal.swc

    示例:/ Applications/Adob​​e Flash CS6/Common/Configuration/ActionScript 3.0/FP10 0.1

  3. 创建发布目标XML以在Flash Pro的"发布设置"对话框下拉列表中添加Flash Player 10.1选项.这些可在/ Common/Configuration/Players/

    Example中找到:/ Applications/Adob​​e Flash CS5.5/Common/Configuration/Players/FlashPlayer10_1.xml

    复制并粘贴现有的Flash Player 10 XML作为模板; 或者,它应该是这样的:

    <?xml version="1.0" encoding="UTF-8"?>
    <players>
        <player id="FlashPlayer10" version="10" asversion="3">
            <name>Flash Player 10 & 10.1</name>
            <path builtin="true" />
            <path platform="WIN">Device Central/adcdl.exe</path>
            <path platform="MAC">Device Central/adcdl</path>
            <playerDefinitionPath
                as2="$(UserConfig)/Classes/FP10;$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7"
                as3="$(AppConfig)/ActionScript 3.0/FP10/playerglobal.swc" />
            <feature name="multiScreenPublish" supported="true" />
            <feature name="mobileAuthoringIntegration" supported="true" />
            <feature name="deviceSound" supported="false" />
            <feature name="exportStreamingSound" supported="true" />
            <feature name="exportEventSound" supported="true" />
            <feature name="FSCommand2" supported="false" />
            <feature name="gradient_linearRGB" supported="true" />
            <feature name="gradient_overflow" supported="true" />
            <feature name="shape_strokeHint" supported="true" />
            <feature name="shape_cap" supported="true" />
            <feature name="shape_join" supported="true" />
            <feature name="shape_mitre" supported="true" />
            <feature name="shape_scale" supported="true" />
            <feature name="linkage_exportForActionscript" supported="true" />
            <feature name="linkage_exportForRuntimeSharing" supported="true" />
            <feature name="linkage_exportInFirstFrame" supported="true" />
            <feature name="linkage_importForRuntimeSharing" supported="true" />
            <feature name="linkage_importAndAddToCache" supported="false" />
            <feature name="publish_localPlaybackSecurity" supported="true" />
            <feature name="publish_hardwareAcceleration" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="actionScript_documentClass" supported="true" />
            <feature name="symbol_blendMode" supported="true" />
            <feature name="filters" supported="true" />
            <feature name="component_binding" supported="true" />
            <feature name="component_schema" supported="true" />
            <feature name="screens" supported="true" />
            <feature name="video" supported="true" />
            <feature name="deviceVideo" supported="false" />
            <feature name="accessibility" supported="true" />
            <feature name="dynamic_text_kerning" supported="true" />
            <feature name="static_text_charwidth_nondeviceFont" supported="true" />
            <feature name="static_text_charwidth_deviceFont" supported="true" />
            <feature name="advanced_anti_alias_text" supported="true" />
            <feature name="nine_slice_scaling" supported="true" />
            <feature name="runtimeNumberMinMax" supported="true" />
            <feature name="use8kSampleRate" supported="true" />
            <feature name="useDefineFont4ForDeviceText" supported="true" />
            <feature name="useDefineFont4ForEmbeddedFonts" supported="true" />
            <feature name="textLayoutFramework" supported="true" />
            <encodingPresets>
                <preset uuid="da5cac1a-417a-4d86-b7f7-ef21010a5d7d" name="FLV - Match Source Attributes (High Quality)"
                    ext="flv" default="true" />
            </encodingPresets>
    
            <testmenu>
                <menu name="ID_testInFlash" default="true" />
                <menu name="ID_testInDeviceCentral" />
            </testmenu>
    
            <debugmenu>
                <menu name="ID_debugtInFlash" default="true" />
                <menu name="ID_debugInDeviceCentral" />
            </debugmenu>
    
        </player>
    </players>
    
    Run Code Online (Sandbox Code Playgroud)