我已经学习了一段时间的OpenGL编程.我发现了一个非常奇怪的现象:我的FPS(每秒帧数)总是保持在60左右,无论程序是非常容易还是有点复杂.实际上,我的电脑是去年购买的性能很好.显卡是nVidia GTX570,CPU是I7.
所以我做了一个实验:在我的电脑和朋友的电脑上运行相同的程序.这个程序实现阴影映射:

我的计算机中的FPS大约是60.但是当我在朋友的电脑上运行它时,FPS超过400.

但是我的电脑性能明显优于他.现在我发布电脑的参数.
我的电脑:
tgt.init (Info) GLEW version: 1.7.0
tgt.GpuCapabilities (Info) OS version: Windows 7 (build 7600)
tgt.GpuCapabilities (Info) OpenGL Version: 4.2.0
tgt.GpuCapabilities (Info) OpenGL Renderer: GeForce GTX 570/PCIe/SSE2
tgt.GpuCapabilities (Info) GPU Vendor: NVIDIA Corporation (NVIDIA)
tgt.GpuCapabilities (Info) Texturing: yes, max size: 16384, 3D: yes, max 3D size: 2048
tgt.GpuCapabilities (Info) Texture features: 32 units, NPOT, rectangles, compression, 16x anisotropic
tgt.GpuCapabilities (Info) Framebuffer Objects: yes, max 8 color attachments
tgt.GpuCapabilities (Info) Shaders: yes (OpenGL 2.0), GLSL Version 4.20, Shader Model 5.0
tgt.GpuCapabilitiesWindows (Info) Graphics Driver Version: 8.17.12.9573
tgt.GpuCapabilitiesWindows (Info) Graphics Driver Date: 2012-02-09
tgt.GpuCapabilitiesWindows (Info) Graphics Memory Size: 1280 MB
Run Code Online (Sandbox Code Playgroud)
我朋友的电脑:
tgt.GpuCapabilities (Info) OS version: Windows 7 Service Pack 1 (build 7601)
tgt.GpuCapabilities (Info) OpenGL Version: 4.2.11566 Compatibility Profile Context
tgt.GpuCapabilities (Info) OpenGL Renderer: AMD Radeon HD 6620G
tgt.GpuCapabilities (Info) GPU Vendor: ATI Technologies Inc. (ATI)
tgt.GpuCapabilities (Info) Texturing: yes, max size: 16384, 3D: yes, max 3D size: 8192
tgt.GpuCapabilities (Info) Texture features: 16 units, NPOT, rectangles, compression, 16x anisotropic
tgt.GpuCapabilities (Info) Framebuffer Objects: yes, max 8 color attachments
tgt.GpuCapabilities (Info) Shaders: yes (OpenGL 2.0), GLSL Version 4.20, Shader Model 5.0
tgt.GpuCapabilitiesWindows (Info) Graphics Driver Version: 6.14.10.11566
tgt.GpuCapabilitiesWindows (Info) Graphics Driver Date: 2012-03-09
tgt.GpuCapabilitiesWindows (Info) Graphics Memory Size: 512 MB
Run Code Online (Sandbox Code Playgroud)
我很好奇,我无法理解.我应该为显卡做一些设置吗?有人可以告诉我如何解决问题吗?
Kos*_*Kos 17
@Thomas说的是VSync.
您可以使用以下方法在应用程序中禁用它:
glfwSwapInterval(0);(0=关,1=上)SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);