cor*_*zza 0 javascript events this
我知道Javascript中没有类,为方便起见,我将构造函数称为类.
我正在InputHandler用Javascript 调用一个类.它有一个名为的方法onMouseDown,它将它注册为一个事件处理程序,如下所示:
Irenic.InputHandler.prototype.attach = function()
{
var inputHandler = this; //Get the instance of InputHandler
document.addEventListener("keydown", inputHandler.onKeyDown, false); //Concentrate on this, but the question applies to all of these.
document.addEventListener("keyup", inputHandler.onKeyUp, false);
document.addEventListener("mousemove", inputHandler.onMouseMove, false);
document.addEventListener("mouseup", inputHandler.onMouseUp, false);
document.addEventListener("mousedown", inputHandler.onMouseDown, false);
}
Run Code Online (Sandbox Code Playgroud)
(Irenic是我正在构建的引擎的名称,它也是一个包含所有这些类的全局对象.)
该inputHandler.onMouseDown方法如下所示:
Irenic.InputHandler.prototype.onMouseDown = function(event){var inputHandler = this; //遗憾地,这是指文档,而不是InputHandler的实例
console.log(inputHandler); //Logs #document
if (event.button == 0)
{
inputHandler.mouse.lmb = true;
}
if (event.button == 1)
{
inputHandler.mouse.wheel = true;
}
if (event.button == 2)
{
inputHandler.mouse.rmb = true;
}
Run Code Online (Sandbox Code Playgroud)
}
正如我在评论中所说,this关键字指的是事件触发的元素.我显然不希望这样:那么如何让它引用一个实例InputLoader呢?
使用Function.prototype.bind锁定功能的情况下:
inputHandler.onKeyDown.bind(inputHandler)
Run Code Online (Sandbox Code Playgroud)
PS.使用switch,或至少else if代替多个if构造.其中只有一个是真的.
在构造函数中,将实例的方法绑定到该实例:
function InputHandler() {
this.onKeyDown = this.onKeyDown.bind(this);
this.onKeyUp = this.onKeyUp.bind(this);
this.onMouseMove = this.onMouseMove.bind(this);
this.onMouseUp = this.onMouseUp.bind(this);
this.onMouseDown = this.onMouseDown.bind(this);
}
Run Code Online (Sandbox Code Playgroud)
这样,实例一旦构建就准备好了.