boy*_*oyd 3 java swing bufferedimage awt
我这里有这个代码用于创建像素数组并将其绘制到图像中:
import javax.swing.JFrame;
import java.awt.Canvas;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
public class test extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static int WIDTH = 800;
public static int HEIGHT = 600;
public boolean running = true;
public int[] pixels;
public BufferedImage img;
public static JFrame frame;
private Thread thread;
public static void main(String[] arg) {
test wind = new test();
frame = new JFrame("WINDOW");
frame.add(wind);
frame.setVisible(true);
frame.setSize(WIDTH, HEIGHT);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
wind.init();
}
public void init() {
thread = new Thread(this);
thread.start();
img = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt) img.getRaster().getDataBuffer()).getData();
}
public void run() {
while (running) {
render();
try {
thread.sleep(55);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(4);
return;
}
drawRect(0, 0, 150, 150);
Graphics g = bs.getDrawGraphics();
g.drawImage(img, 0, 0, WIDTH, HEIGHT, null);
g.dispose();
bs.show();
}
private void drawRect(int x, int y, int w, int h) {
for (int i = x; i < w; i++) {
for (int j = x; j < h; j++) {
pixels[i + j * WIDTH] = 346346;
}
}
}
}
Run Code Online (Sandbox Code Playgroud)
当我删除该行时,为什么会出现"组件必须是有效的对等"错误:
frame.add(wind);
Run Code Online (Sandbox Code Playgroud)
我为什么要删除它?因为我想使用类对象(来自另一个文件)创建一个框架,并使用代码Window myWindow = new Window()完成相同的事情.
作为@nIcE cOw评论,您似乎是混合重量级和轻量级组件.替换Frame仍然留下了潜在的问题:createBufferStrategy()抛出异常,因为在Canvas添加之前它是不可显示的Frame,这依赖于主机平台提供的重量级对等组件的功能.实际上,您正在尝试选择a BufferStrategy而不指定哪个缓冲区应该使用该策略.
相反,使用现有的引擎,或者依赖于所提供的默认缓冲策略JComponent,为例子.
Exception in thread "Thread-2" java.lang.IllegalStateException: Component must have a valid peer
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:3843)
at java.awt.Component$FlipBufferStrategy.(Component.java:3817)
at java.awt.Component$FlipSubRegionBufferStrategy.(Component.java:4358)
at java.awt.Component.createBufferStrategy(Component.java:3699)
at java.awt.Canvas.createBufferStrategy(Canvas.java:166)
at java.awt.Component.createBufferStrategy(Component.java:3623)
at java.awt.Canvas.createBufferStrategy(Canvas.java:141)
at test.render(test.java:52)
at test.run(test.java:40)
at java.lang.Thread.run(Thread.java:680)
| 归档时间: |
|
| 查看次数: |
4630 次 |
| 最近记录: |