使用核心图形在绘图线中出现问题:显示气泡

V.V*_*V.V 10 iphone core-graphics objective-c ios5

使用核心图形,我试图绘制一条线,当我尝试添加阴影是在线内创建林和气泡,看到图像,我无法解决问题.请在下面找到我的代码

-(void)drawRect:(CGRect)rect
{

    [curImage drawAtPoint:CGPointMake(0, 0)];
    CGPoint mid1 = midPoint(previousPoint1, previousPoint2); 
    CGPoint mid2 = midPoint(currentPoint, previousPoint1);

    CGContextRef context = UIGraphicsGetCurrentContext(); 

    [self.layer renderInContext:context];

    CGContextMoveToPoint(context, mid1.x, mid1.y);
    CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y); 
    CGContextSetLineCap(context, kCGLineCapRound);
    CGContextSetLineWidth(context, self.lineWidth);
    CGContextSetStrokeColorWithColor(context, self.lineColor.CGColor);

    CGContextSetShadow(context, CGSizeMake(-16.00, -5.0f), 5.0f);

    CGContextStrokePath(context);

    [super drawRect:rect];

    [curImage release];

}
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以下是touchesMoved方法.

-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{

    UITouch *touch  = [touches anyObject];

    previousPoint2  = previousPoint1;
    previousPoint1  = [touch previousLocationInView:self];
    currentPoint    = [touch locationInView:self];

    // calculate mid point
    CGPoint mid1    = midPoint(previousPoint1, previousPoint2); 
    CGPoint mid2    = midPoint(currentPoint, previousPoint1);

    CGMutablePathRef path = CGPathCreateMutable();
    CGPathMoveToPoint(path, NULL, mid1.x, mid1.y);
    CGPathAddQuadCurveToPoint(path, NULL, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
    CGRect bounds = CGPathGetBoundingBox(path);
    CGPathRelease(path);

    CGRect drawBox = bounds;

    //Pad our values so the bounding box respects our line width
    drawBox.origin.x        -= self.lineWidth * 2;
    drawBox.origin.y        -= self.lineWidth * 2;
    drawBox.size.width      += self.lineWidth * 4;
    drawBox.size.height     += self.lineWidth * 4;

    UIGraphicsBeginImageContext(drawBox.size);
    [self.layer renderInContext:UIGraphicsGetCurrentContext()];
    curImage = UIGraphicsGetImageFromCurrentImageContext();
    [curImage retain];
    UIGraphicsEndImageContext();
   [self setNeedsDisplayInRect:drawBox];

}

CGPoint midPoint(CGPoint p1, CGPoint p2)
{
    return CGPointMake((p1.x + p2.x) * 0.5, (p1.y + p2.y) * 0.5);
}


-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{

    UITouch *touch = [touches anyObject];

    previousPoint1 = [touch previousLocationInView:self];
    previousPoint2 = [touch previousLocationInView:self];
    currentPoint = [touch locationInView:self];

    [self touchesMoved:touches withEvent:event];
}
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当我尝试添加该行时,问题就出现了

CGContextSetShadow(context, CGSizeMake(-16.00, -5.0f), 5.0f); 
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发布图片

请提前帮助我解决这个问题.请看方法编辑问题.

gsc*_*ler 8

看起来您正在绘制一系列线段作为四边形曲线.气泡将是前一段和当前段重叠的位置.由于您的线段为纯红色,因此您不会注意到重叠,但它会在阴影中显示为较暗的区域.

尝试将笔触颜色设置为具有0.5的alpha值(或一些此类半透明度).我想(知道)你会看到重叠的部分也会显示出与阴影相似的效果.

要解决此问题,您需要将段绘制为每条线的连续路径.我猜你正在使用touchesBegan:withEvent:/ touchesMoved:withEvent/ touchesEnded:withEvent:来获取线的点数?

在这种情况下,touchesBegan:withEvent:调用时,启动新路径.在touchesMoved:withEvent渲染当前图像上的新路径期间.提交之路,是UIImagetouchesEnded:withEvent:.此时,您可以丢弃路径,直到touchesBegan:withEvent:再次使用下一个笔划调用该路径.

更新

在您的代码片段中,您最终会在每个运行循环中渲染整个视图三次.这是一个很大的绘图开销.我快速汇总了一些代码,演示了我上面所说的内容.它不是经过测试的代码,但它应该是正确的:

更新2

我有一些时间来编写和测试一些代码,这些代码将根据我最近的两条评论做你正在寻找的代码.此代码来自视图控制器而不是视图本身,但只需稍加修改,您可以根据需要移动视图.因此,我UIImageView在通用中添加了一个子视图来UIView保存和显示图像(并在视图控制器中维护一个引用),并使视图控制器成为第一个响应者,以便接收触摸事件.在集成到您自己的项目中时,您可以清理大量的硬编码值:

static
UIImage *CreateImage( CGRect rect, NSArray *paths )
{
    UIGraphicsBeginImageContextWithOptions(rect.size, NO, 1.0);
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGFloat colorComponents[4] = {0.0,0.0,0.0,0.0};
    CGContextSetFillColor(context, colorComponents);
    CGContextFillRect(context, rect);

    for ( id obj in paths ) {
        CGPathRef path = (CGPathRef)obj;
        CGContextAddPath(context, path);
    }    
    CGContextSetStrokeColorWithColor(context, [[UIColor redColor] CGColor]);
    CGContextSetLineCap(context, kCGLineCapRound);
    CGContextSetLineWidth(context, 5.0);
    CGContextSetShadow(context, (CGSize){-8.0,40}, 5.0);
    CGContextBeginTransparencyLayer(context, NULL);

    CGContextDrawPath(context, kCGPathStroke);

    CGContextEndTransparencyLayer(context);

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return image;
}

static
CGPoint MidPoint( CGPoint pt1, CGPoint pt2 )
{
    return (CGPoint){(pt1.x+pt2.x)/2.0,(pt1.y+pt2.y)/2.0};
}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesBegan:touches withEvent:event];
    CGPoint location = [[touches anyObject] locationInView:self.view];
    myPath = CGPathCreateMutable();
    CGPathMoveToPoint(myPath, NULL, location.x, location.y);

    [self.paths addObject:(id)myPath];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesMoved:touches withEvent:event];
    UITouch *touch = [touches anyObject];
    CGPoint previousLocation = [touch previousLocationInView:self.view];
    CGPoint location = [touch locationInView:self.view];
    CGPoint midPoint = MidPoint(previousLocation, location);
    CGPathAddQuadCurveToPoint(myPath, NULL, midPoint.x, midPoint.y, location.x, location.y);

    self.imageView.image = CreateImage(self.view.bounds, self.paths);
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
    [super touchesEnded:touches withEvent:event];
    UITouch *touch = [touches anyObject];
    CGPoint previousLocation = [touch previousLocationInView:self.view];
    CGPoint location = [touch locationInView:self.view];
    CGPoint midPoint = MidPoint(previousLocation, location);
    CGPathAddQuadCurveToPoint(myPath, NULL, midPoint.x, midPoint.y, location.x, location.y);

    self.imageView.image = CreateImage(self.view.bounds, self.paths);

    CGPathRelease(myPath);
    myPath = nil;
}
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