Ron*_*iew 3 cocoa-touch core-graphics ios
看到生成的代码用于绘制内部阴影.除了用copysign创建阴影的部分外,一切都非常清晰和明白.
我理解copysign的作用,但为什么以及如何在下面的代码中实际使用它.
0.1值似乎对xOffset值无关紧要.
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor* shadow = [UIColor redColor];
CGSize shadowOffset = CGSizeMake(-2, -0);
CGFloat shadowBlurRadius = 2;
UIBezierPath* rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(50, 50, 50, 50)];
[[UIColor grayColor] setFill];
[rectanglePath fill];
CGRect rectangleBorderRect = CGRectInset([rectanglePath bounds], -shadowBlurRadius, -shadowBlurRadius);
rectangleBorderRect = CGRectOffset(rectangleBorderRect, -shadowOffset.width, -shadowOffset.height);
rectangleBorderRect = CGRectInset(CGRectUnion(rectangleBorderRect, [rectanglePath bounds]), -1, -1);
UIBezierPath* rectangleNegativePath = [UIBezierPath bezierPathWithRect: rectangleBorderRect];
[rectangleNegativePath appendPath: rectanglePath];
rectangleNegativePath.usesEvenOddFillRule = YES;
CGContextSaveGState(context);
{
CGFloat xOffset = shadowOffset.width + round(rectangleBorderRect.size.width);
CGFloat yOffset = shadowOffset.height;
CGContextSetShadowWithColor(context,
CGSizeMake(xOffset + copysign(0.1, xOffset), yOffset + copysign(0.1, yOffset)),
shadowBlurRadius,
shadow.CGColor);
[rectanglePath addClip];
CGAffineTransform transform = CGAffineTransformMakeTranslation(-round(rectangleBorderRect.size.width), 0);
[rectangleNegativePath applyTransform: transform];
[[UIColor grayColor] setFill];
[rectangleNegativePath fill];
}
CGContextRestoreGState(context);
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小智 5
这里是PaintCode的开发者.
阴影偏移总是"舍入"到整数像素.不幸的是,Core Graphics存在某种精确/舍入问题.对于某些阴影偏移值,舍入会以某种方式消失并使用不正确的偏移量(例如,2而不是3).
通过从阴影偏移策略性地添加或减去0.1,我们强制它始终正确行为.
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