gsi*_*011 5 java model-view-controller swing controller view
我发现用Swing编写好的OO代码非常难.我的问题基本上是我有一个有动作监听器的视图(JPanel).动作侦听器确定单击了哪个按钮并调用适当的控制器方法.问题是此控制器方法需要更新另一个视图.所以我遇到的问题是我将视图传递给控制器.这是一个例子.
public class MyView extends JPanel implements ActionListener {
private final MyController controller = new MyController();
@Override public void actionPerformed(ActionEvent e) {
this.controller.updateOtherView();
}
}
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这基本上就是我想要的,但这就是最终发生的事情.
public class MyView extends JPanel implements ActionListener {
private MyController controller = new MyController();
private OtherView otherView;
public MyView(MyOtherView otherView) {
this.otherView = otherView;
}
@Override public void actionPerformed(ActionEvent e) {
this.controller.updateOtherView(otherView);
}
}
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您可以看到,随着需要更新的视图数量的增加以及看起来像这样的类数量的增加,视图本质上是全局变量,代码变得复杂且不清楚.我遇到的另一个问题是这个其他视图通常没有直接传递到MyView,但它必须通过MyView的父级才能进入MyView,这真的只是让我烦恼.
对于一个真实的例子,假设我有一个菜单和这个MyView.MyView有一个播放按钮,可播放一段时间的音乐,并禁用(灰显)播放按钮,直到音乐结束.如果我有一个名为play的菜单选项,现在我需要访问其他视图播放按钮,这样我就可以将它变灰了.如果没有这种烦人的意见传递,我该怎么做呢?虽然可能有针对此问题的特定解决方案,但我正在寻找能够解决一般情况下此视图访问问题的方法.
我根本不确定如何解决这个问题.我现在正在使用MVC模式术语而不使用MVC模式,这可能是也可能不是必需的.任何帮助表示赞赏.
Hov*_*els 12
一种解决方案:只需让控制器更新模型即可.然后附加到模型的侦听器将更新视图.您还可以让JMenuItems和相应的JButton共享相同的Action,因此当您禁用Action时,它将禁用使用该Action的所有按钮/菜单/等.
例如,主类:
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
public class MvcExample {
private static void createAndShowGui() {
MyView view = new MyView();
MyMenuBar menuBar = new MyMenuBar();
MyModel model = new MyModel();
MyControl control = new MyControl(model);
control.addProgressMonitor(view);
control.addView(view);
control.addView(menuBar);
model.setState(MyState.STOP);
JFrame frame = new JFrame("MVC Example");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(view.getMainPanel());
frame.setJMenuBar(menuBar.getMenuBar());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
private static final byte[] DATA_ARRAY = { 0x43, 0x6f, 0x70, 0x79, 0x72,
0x69, 0x67, 0x68, 0x74, 0x20, 0x46, 0x75, 0x62, 0x61, 0x72, 0x61,
0x62, 0x6c, 0x65, 0x2c, 0x20, 0x30, 0x36, 0x2f, 0x31, 0x36, 0x2f,
0x32, 0x30, 0x31, 0x32, 0x2e, 0x20, 0x46, 0x75, 0x62, 0x61, 0x72,
0x61, 0x62, 0x6c, 0x65, 0x20, 0x52, 0x75, 0x6c, 0x65, 0x73, 0x21 };
}
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控制:
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.AbstractAction;
@SuppressWarnings("serial")
public class MyControl {
private MyModel model;
private PlayAction playAction = new PlayAction();
private PauseAction pauseAction = new PauseAction();
private StopAction stopAction = new StopAction();
private List<MyProgressMonitor> progMonitorList = new ArrayList<MyProgressMonitor>();
public MyControl(MyModel model) {
this.model = model;
model.addPropertyChangeListener(new MyPropChangeListener());
}
public void addProgressMonitor(MyProgressMonitor progMonitor) {
progMonitorList.add(progMonitor);
}
public void addView(MySetActions setActions) {
setActions.setPlayAction(playAction);
setActions.setPauseAction(pauseAction);
setActions.setStopAction(stopAction);
}
private class MyPropChangeListener implements PropertyChangeListener {
@Override
public void propertyChange(PropertyChangeEvent pcEvt) {
if (MyState.class.getName().equals(pcEvt.getPropertyName())) {
MyState state = (MyState) pcEvt.getNewValue();
if (state == MyState.PLAY) {
playAction.setEnabled(false);
pauseAction.setEnabled(true);
stopAction.setEnabled(true);
} else if (state == MyState.PAUSE) {
playAction.setEnabled(true);
pauseAction.setEnabled(false);
stopAction.setEnabled(true);
} else if (state == MyState.STOP) {
playAction.setEnabled(true);
pauseAction.setEnabled(false);
stopAction.setEnabled(false);
}
}
if (MyModel.PROGRESS.equals(pcEvt.getPropertyName())) {
for (MyProgressMonitor progMonitor : progMonitorList) {
int progress = (Integer) pcEvt.getNewValue();
progMonitor.setProgress(progress);
}
}
}
}
private class PlayAction extends AbstractAction {
public PlayAction() {
super("Play");
putValue(MNEMONIC_KEY, KeyEvent.VK_P);
}
@Override
public void actionPerformed(ActionEvent e) {
model.play();
}
}
private class StopAction extends AbstractAction {
public StopAction() {
super("Stop");
putValue(MNEMONIC_KEY, KeyEvent.VK_S);
}
@Override
public void actionPerformed(ActionEvent e) {
model.stop();
}
}
private class PauseAction extends AbstractAction {
public PauseAction() {
super("Pause");
putValue(MNEMONIC_KEY, KeyEvent.VK_A);
}
@Override
public void actionPerformed(ActionEvent e) {
model.pause();
}
}
}
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国家枚举:
public enum MyState {
PLAY, STOP, PAUSE
}
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其中一个视图界面:
import javax.swing.Action;
public interface MySetActions {
void setPlayAction(Action playAction);
void setPauseAction(Action pauseAction);
void setStopAction(Action stopAction);
}
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另一个视图界面:
public interface MyProgressMonitor {
void setProgress(int progress);
}
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主GUI视图:
import java.awt.BorderLayout;
import java.awt.GridLayout;
import javax.swing.Action;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JPanel;
import javax.swing.JProgressBar;
public class MyView implements MySetActions, MyProgressMonitor {
private JButton playButton = new JButton();
private JButton stopButton = new JButton();
private JButton pauseButton = new JButton();
private JPanel mainPanel = new JPanel();
private JProgressBar progressBar = new JProgressBar();
public MyView() {
progressBar.setBorderPainted(true);
JPanel btnPanel = new JPanel(new GridLayout(1, 0, 5, 0));
btnPanel.add(playButton);
btnPanel.add(pauseButton);
btnPanel.add(stopButton);
mainPanel.setLayout(new BorderLayout(0, 5));
mainPanel.setBorder(BorderFactory.createEmptyBorder(5, 15, 5, 15));
mainPanel.add(btnPanel, BorderLayout.CENTER);
mainPanel.add(progressBar, BorderLayout.PAGE_END);
}
@Override
public void setPlayAction(Action playAction) {
playButton.setAction(playAction);
}
@Override
public void setStopAction(Action stopAction) {
stopButton.setAction(stopAction);
}
@Override
public void setPauseAction(Action pauseAction) {
pauseButton.setAction(pauseAction);
}
@Override
public void setProgress(int progress) {
progressBar.setValue(progress);
}
public JComponent getMainPanel() {
return mainPanel;
}
}
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View的菜单栏部分:
import java.awt.event.KeyEvent;
import javax.swing.Action;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
public class MyMenuBar implements MySetActions {
private JMenuItem playMenItem = new JMenuItem();
private JMenuItem pauseMenuItem = new JMenuItem();
private JMenuItem stopMenItem = new JMenuItem();
private JMenuBar menuBar = new JMenuBar();
public MyMenuBar() {
JMenu menu = new JMenu("Main Menu");
menu.setMnemonic(KeyEvent.VK_M);
menu.add(playMenItem);
menu.add(pauseMenuItem);
menu.add(stopMenItem);
menuBar.add(menu);
}
public JMenuBar getMenuBar() {
return menuBar;
}
@Override
public void setPlayAction(Action playAction) {
playMenItem.setAction(playAction);
}
@Override
public void setStopAction(Action stopAction) {
stopMenItem.setAction(stopAction);
}
@Override
public void setPauseAction(Action pauseAction) {
pauseMenuItem.setAction(pauseAction);
}
}
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最后,模型:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.beans.PropertyChangeListener;
import javax.swing.Timer;
import javax.swing.event.SwingPropertyChangeSupport;
public class MyModel {
public final static String PROGRESS = "progress";
protected static final int MAX_PROGRESS = 100;
private MyState state = null;
private SwingPropertyChangeSupport pcSupport = new SwingPropertyChangeSupport(
this);
private Timer timer;
private int progress = 0;
public MyState getState() {
return state;
}
public void setState(MyState state) {
MyState oldValue = this.state;
MyState newValue = state;
this.state = newValue;
pcSupport.firePropertyChange(MyState.class.getName(), oldValue, newValue);
}
public int getProgress() {
return progress;
}
public void setProgress(int progress) {
Integer oldValue = this.progress;
Integer newValue = progress;
this.progress = newValue;
pcSupport.firePropertyChange(PROGRESS, oldValue, newValue);
}
public void play() {
MyState oldState = getState();
setState(MyState.PLAY);
if (oldState == MyState.PAUSE) {
if (timer != null) {
timer.start();
return;
}
}
int timerDelay = 50;
// simulate playing ....
timer = new Timer(timerDelay, new ActionListener() {
int timerProgress = 0;
@Override
public void actionPerformed(ActionEvent actEvt) {
timerProgress++;
setProgress(timerProgress);
if (timerProgress >= MAX_PROGRESS) {
setProgress(0);
MyModel.this.stop();
}
}
});
timer.start();
}
public void pause() {
setState(MyState.PAUSE);
if (timer != null && timer.isRunning()) {
timer.stop();
}
}
public void stop() {
setState(MyState.STOP);
setProgress(0);
if (timer != null && timer.isRunning()) {
timer.stop();
}
timer = null;
}
public void addPropertyChangeListener(PropertyChangeListener listener) {
pcSupport.addPropertyChangeListener(listener);
}
public void removePropertyChangeListener(PropertyChangeListener listener) {
pcSupport.removePropertyChangeListener(listener);
}
}
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请问一下这是否有点混乱.
在这种情况下我倾向于使用单例。当然这取决于你的观点的独特性。我通常为我的“窗口”(JFrame)使用单例,这样我就可以通过使用 getter 从这些窗口导航到我需要的任何子项。然而,在非常复杂的情况下,这可能不是最好的主意。
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