Ton*_*Han 34 javascript coffeescript three.js
我有一个很好的关于旋转的问题.我希望在我的一个游戏中旋转我的3D立方体.
//init
geometry = new THREE.CubeGeometry grid, grid, grid
material = new THREE.MeshLambertMaterial {color:0xFFFFFF * Math.random(), shading:THREE.FlatShading, overdraw:true, transparent: true, opacity:0.8}
for i in [1...@shape.length]
othergeo = new THREE.Mesh new THREE.CubeGeometry(grid, grid, grid)
othergeo.position.x = grid * @shape[i][0]
othergeo.position.y = grid * @shape[i][1]
THREE.GeometryUtils.merge geometry, othergeo
@mesh = new THREE.Mesh geometry, material
//rotate
@mesh.rotation.y += y * Math.PI / 180
@mesh.rotation.x += x * Math.PI / 180
@mesh.rotation.z += z * Math.PI / 180
Run Code Online (Sandbox Code Playgroud)
和(x,y,z)可以是(1,0,0)
然后立方体可以旋转,但问题是立方体在其自己的轴上旋转,因此在旋转后,它不能按预期旋转.
我找到页面如何围绕轴旋转Three.js Vector3?,但它只是让Vector3点围绕世界轴旋转?
我试过使用matrixRotationWorld作为
@mesh.matrixRotationWorld.x += x * Math.PI / 180
@mesh.matrixRotationWorld.y += y * Math.PI / 180
@mesh.matrixRotationWorld.z += z * Math.PI / 180
Run Code Online (Sandbox Code Playgroud)
但它不起作用,我不知道我是以错误的方式使用它还是有其他方式..
那么,如何让3D立方体围绕世界轴旋转?
小智 54
从版本r59开始,three.js提供了这三个函数来围绕对象轴旋转对象.
object.rotateX(angle);
object.rotateY(angle);
object.rotateZ(angle);
Run Code Online (Sandbox Code Playgroud)
Cor*_*oss 49
这是我使用的两个功能.它们基于矩阵旋转.并可以围绕任意轴旋转.要使用世界的轴旋转,您需要使用第二个函数rotateAroundWorldAxis().
// Rotate an object around an arbitrary axis in object space
var rotObjectMatrix;
function rotateAroundObjectAxis(object, axis, radians) {
rotObjectMatrix = new THREE.Matrix4();
rotObjectMatrix.makeRotationAxis(axis.normalize(), radians);
// old code for Three.JS pre r54:
// object.matrix.multiplySelf(rotObjectMatrix); // post-multiply
// new code for Three.JS r55+:
object.matrix.multiply(rotObjectMatrix);
// old code for Three.js pre r49:
// object.rotation.getRotationFromMatrix(object.matrix, object.scale);
// old code for Three.js r50-r58:
// object.rotation.setEulerFromRotationMatrix(object.matrix);
// new code for Three.js r59+:
object.rotation.setFromRotationMatrix(object.matrix);
}
var rotWorldMatrix;
// Rotate an object around an arbitrary axis in world space
function rotateAroundWorldAxis(object, axis, radians) {
rotWorldMatrix = new THREE.Matrix4();
rotWorldMatrix.makeRotationAxis(axis.normalize(), radians);
// old code for Three.JS pre r54:
// rotWorldMatrix.multiply(object.matrix);
// new code for Three.JS r55+:
rotWorldMatrix.multiply(object.matrix); // pre-multiply
object.matrix = rotWorldMatrix;
// old code for Three.js pre r49:
// object.rotation.getRotationFromMatrix(object.matrix, object.scale);
// old code for Three.js pre r59:
// object.rotation.setEulerFromRotationMatrix(object.matrix);
// code for r59+:
object.rotation.setFromRotationMatrix(object.matrix);
}
Run Code Online (Sandbox Code Playgroud)
因此,您应该在anim
函数中调用这些函数(requestAnimFrame回调),从而在x轴上旋转90度:
var xAxis = new THREE.Vector3(1,0,0);
rotateAroundWorldAxis(mesh, xAxis, Math.PI / 180);
Run Code Online (Sandbox Code Playgroud)
小智 13
我需要该rotateAroundWorldAxis
功能,但上述代码不适用于最新版本(r52).看起来好像getRotationFromMatrix()
被替换了setEulerFromRotationMatrix()
function rotateAroundWorldAxis( object, axis, radians ) {
var rotationMatrix = new THREE.Matrix4();
rotationMatrix.makeRotationAxis( axis.normalize(), radians );
rotationMatrix.multiplySelf( object.matrix ); // pre-multiply
object.matrix = rotationMatrix;
object.rotation.setEulerFromRotationMatrix( object.matrix );
}
Run Code Online (Sandbox Code Playgroud)
小智 10
使用r55你必须改变
rotationMatrix.multiplySelf(object.matrix);
to
rotationMatrix.multiply(object.matrix);
在Three.js R59中,object.rotation.setEulerFromRotationMatrix(object.matrix);
已经改为object.rotation.setFromRotationMatrix(object.matrix);
3js变化如此之快:D
归档时间: |
|
查看次数: |
109093 次 |
最近记录: |