如何在动画结束后获得活动?

Raj*_*Raj 0 animation objective-c box2d cocos2d-iphone

请告诉我如何在Sprite完成动画后获得一个事件?我正在使用cocos2d框架工作,

我的代码的某些部分是这样的..

-(void)playerTouchHurdlesOnFlore:(LHContactInfo*)contact
{

    if(!isHurdlesAnimStart)
    {
        isHurdlesAnimStart=YES;

        onGround=NO;

        [player stopAnimation];

        //[player setIsRelativeAnchorPoint:NO];

        // I want to call any event or function after end of the this "Fall_Down" animation.
        [player startAnimationNamed:@"Fall_Down"];

        jumpCounter = 0.3f;
        player.body->ApplyLinearImpulse(b2Vec2(0,2.0f), player.body->GetPosition());
    }

}
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如果有的话,请告诉我任何解决方案或给我一些想法,

提前致谢 ,

:)

Mor*_*ion 5

您可以使用简单地创建回调 CCCallFunc

id animation = // any of your action, CCAnimate, CCMoveTo, etc.
id callback = [CCCallFunc actionWithTarget:self selector:@selector(onAnimationEnd)];
id sequence = [CCSequence actionOne: animation two: callback];
[nodeToAnimate runAction: sequence];
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当然,您可以使用任何您想要的目标和选择器作为回调