Raj*_*Raj 0 animation objective-c box2d cocos2d-iphone
请告诉我如何在Sprite完成动画后获得一个事件?我正在使用cocos2d框架工作,
我的代码的某些部分是这样的..
-(void)playerTouchHurdlesOnFlore:(LHContactInfo*)contact
{
if(!isHurdlesAnimStart)
{
isHurdlesAnimStart=YES;
onGround=NO;
[player stopAnimation];
//[player setIsRelativeAnchorPoint:NO];
// I want to call any event or function after end of the this "Fall_Down" animation.
[player startAnimationNamed:@"Fall_Down"];
jumpCounter = 0.3f;
player.body->ApplyLinearImpulse(b2Vec2(0,2.0f), player.body->GetPosition());
}
}
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如果有的话,请告诉我任何解决方案或给我一些想法,
提前致谢 ,
:)
您可以使用简单地创建回调 CCCallFunc
id animation = // any of your action, CCAnimate, CCMoveTo, etc.
id callback = [CCCallFunc actionWithTarget:self selector:@selector(onAnimationEnd)];
id sequence = [CCSequence actionOne: animation two: callback];
[nodeToAnimate runAction: sequence];
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当然,您可以使用任何您想要的目标和选择器作为回调
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