WIl*_*obb 5 c opengl 3d glut depth-testing
当我使用此代码绘制多维数据集时
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(
x,    y,    z, 
x+xp, y+yp, z+zp,
0.0f, 1.0f, 0.0f);   
glBegin(GL_QUADS);            
glColor3f(0.0f,1.0f,0.0f);            
glVertex3f( 1.0f, 1.0f,-1.0f);        
glVertex3f(-1.0f, 1.0f,-1.0f);       
glVertex3f(-1.0f, 1.0f, 1.0f);       
glVertex3f( 1.0f, 1.0f, 1.0f);        
glColor3f(1.0f,0.5,0.0f);           
glVertex3f( 1.0f,-1.0f, 1.0f);        
glVertex3f(-1.0f,-1.0f, 1.0f);        
glVertex3f(-1.0f,-1.0f,-1.0f);       
glVertex3f( 1.0f,-1.0f,-1.0f);        
glColor3f(1.0f,0.0f,0.0f);            
glVertex3f( 1.0f, 1.0f, 1.0f);        
glVertex3f(-1.0f, 1.0f, 1.0f);       
glVertex3f(-1.0f,-1.0f, 1.0f);        
glVertex3f( 1.0f,-1.0f, 1.0f);        
glColor3f(1.0f,1.0f,0.0f);            
glVertex3f( 1.0f,-1.0f,-1.0f);        
glVertex3f(-1.0f,-1.0f,-1.0f);        
glVertex3f(-1.0f, 1.0f,-1.0f);        
glVertex3f( 1.0f, 1.0f,-1.0f);        
glColor3f(0.0f,0.0f,1.0f);            
glVertex3f(-1.0f, 1.0f, 1.0f);       
glVertex3f(-1.0f, 1.0f,-1.0f);        
glVertex3f(-1.0f,-1.0f,-1.0f);       
glVertex3f(-1.0f,-1.0f, 1.0f);        
glColor3f(1.0f,0.0f,1.0f);            
glVertex3f( 1.0f, 1.0f,-1.0f);        
glVertex3f( 1.0f, 1.0f, 1.0f);        
glVertex3f( 1.0f,-1.0f, 1.0f);       
glVertex3f( 1.0f,-1.0f,-1.0f);   
glEnd();
我得到了一个奇怪的画图:
和
即使没有gluLookAt(),我仍然会得到奇怪的绘画.
奇怪的是我在python OpenGL项目中使用了完全相同的代码并且没有遇到任何问题.所以它似乎是一个C错误?
看起来前两个四边形(绿色和橙色)根本没有被绘制.