ANi*_*sus 6 concurrency go websocket
在GO中编写websocket服务器时(在我的情况下使用JSON编解码器),是否可以安全地使用两个不同的Go例程来处理在同一连接上发送和接收数据?
由于websocket.JSON.Receive暂停和等待接收数据,我认为处理数据发送的单独Go例程将是一个有效的解决方案,除非在同一连接上不能同时发送/接收.
那么,下面的工作示例是不良做法吗?
package main
import (
"fmt"
"net/http"
"code.google.com/p/go.net/websocket"
)
const queueSize = 20
type Input struct {
Cmd string
}
type Output struct {
Cmd string
}
func Handler(ws *websocket.Conn) {
msgWrite := make(chan *Output, queueSize)
var in Input
go writeHandler(ws, msgWrite)
for {
err := websocket.JSON.Receive(ws, &in)
if err != nil {
fmt.Println(err)
break
} else {
msgWrite <- &Output{Cmd: "Thanks for your message: " + in.Cmd}
}
}
}
func writeHandler(ws *websocket.Conn, out chan *Output) {
var d *Output
for {
select {
case d = <-out:
if err := websocket.JSON.Send(ws, &d); err != nil {
fmt.Println(err.Error())
} else {
fmt.Println("> ", d.Cmd)
}
}
}
}
func main() {
http.Handle("/echo", websocket.Handler(Handler));
err := http.ListenAndServe(":1235", nil);
if err != nil {
panic("ListenAndServe: " + err.Error())
}
fmt.Println("Server running")
}
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