Big*_*Bug 11 android android-emulator libgdx
所以,我已经通过libGDX制作了雨滴教程项目.但是,当我尝试将其部署到模拟器时,我得到一个错误,表示图像不是2的幂.但是我确实使用GIMP将图像重新调整为48X48(正如教程所建议的那样).我相信他已经添加了一些代码以确保可以添加不一定是2的幂的图像?
有谁知道我会如何解决这个问题?使它成为两个人的力量有点限制..不是吗?我非常仔细地阅读了教程!所以......我不知道从哪里开始.诺布在libGDX.
LogCat转储:
06-11 00:22:50.942: W/dalvikvm(545): threadid=11: thread exiting with uncaught exception (group=0x409c01f8)
06-11 00:22:50.952: E/AndroidRuntime(545): FATAL EXCEPTION: GLThread 72
06-11 00:22:50.952: E/AndroidRuntime(545): com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 48x48
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.drop.Drop.create(Drop.java:38)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1455)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
06-11 00:22:51.041: I/AndroidInput(545): sensor listener tear down
06-11 00:22:51.041: I/AndroidGraphics(545): Managed meshes/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed textures/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed shaders/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed buffers/app: { }
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bad*_*gic 29
48x48不是2的幂.该应用程序需要OpenGL ES 2.0,如文中所述.标准模拟器仅运行OpenGL ES 1.0.您可以将图像重新缩放到32x32,然后一切都将在OpenGL ES 1.x上按预期工作.
我建议不要使用模拟器来测试OpenGL ES应用程序.请改用真实设备.
sng*_*eco 17
您可以通过在create()方法中设置游戏类中的以下代码行来阻止它强制执行两个要求的强大功能:
Texture.setEnforcePotImages(false);
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