And*_*kha 6 iphone multiplayer game-center
我正在尝试与Game Center实施邀请,有一件事我不明白.好的,我已经从一个设备向另一个设备发送了邀请.然后我在接收器上有一个UIAlertView,询问我我想接受或拒绝邀请.当我接受它时,它是这样处理的:
[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite)
{
// Insert application-specific code here to clean up any games in progress.
if (acceptedInvite)
{
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:acceptedInvite] autorelease];
mmvc.matchmakerDelegate = self;
[presentingViewController presentModalViewController:mmvc animated:YES];
}
else if (playersToInvite)
{
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 2;
request.maxPlayers = 4;
request.playersToInvite = playersToInvite;
GKMatchmakerViewController *mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
mmvc.matchmakerDelegate = self;
[presentingViewController presentModalViewController:mmvc animated:YES];
}
};
Run Code Online (Sandbox Code Playgroud)
嗯,这很好,但接下来呢?发件人设备显然正在等待某种标准类型的响应,因为它还会显示一条警告,告诉我如果我点按"立即播放",则会收到一些尚未接听的邀请.
那么我该如何接受邀请呢?我应该寄回什么样的数据(以及如何)?我究竟应该在接收器方面做些什么呢?点击"接受"后游戏是否应立即开始,或者我应首先关闭AlertView,然后点击"立即播放"?
Ray Wenderlich的教程说我应该选择第二种方式,但是当解除警报并点击"立即播放"时,发现发送方设备仍在等待响应并且不知道我已经接受了邀请.如果我此时点击"立即播放",那么,如上所述,它会显示一条警告,表示应用程序正在等待响应.所以,如果你曾经这样做过,请解释我应该怎么做.谢谢!
这是代码:
我在加载游戏后立即注册邀请,并在收到邀请时致电代表:
- (void)registerInvites {
[GKMatchmaker sharedMatchmaker].inviteHandler = ^(GKInvite *acceptedInvite, NSArray *playersToInvite) {
self.pendingInvite = acceptedInvite;
self.pendingPlayersToInvite = playersToInvite;
[delegate inviteReceived];
};
}
Run Code Online (Sandbox Code Playgroud)
所以inviteReceived会调用匹配器来解雇游戏中心控制器并创建匹配:
- (void)inviteReceived {
[[GCMultiplayerHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:2 viewController:(UIViewController*)[self.superview nextResponder] delegate:self];
}
- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers viewController:(UIViewController *)viewController delegate:(id<GCMultiplayerHelperDelegate>)theDelegate {
if (!gameCenterAvailable) return;
matchStarted = NO;
self.match = nil;
self.presentingViewController = viewController;
delegate = theDelegate;
[presentingViewController dismissModalViewControllerAnimated:YES];
GKMatchmakerViewController *mmvc;
if (pendingInvite != nil) {
mmvc = [[[GKMatchmakerViewController alloc] initWithInvite:pendingInvite] autorelease];
} else {
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = minPlayers;
request.maxPlayers = maxPlayers;
request.playersToInvite = pendingPlayersToInvite;
mmvc = [[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
}
mmvc.matchmakerDelegate = self;
[presentingViewController presentModalViewController:mmvc animated:YES];
self.pendingInvite = nil;
self.pendingPlayersToInvite = nil;
}
Run Code Online (Sandbox Code Playgroud)
最后,当找到匹配时,connectionStatusChanged方法负责呈现所有游戏的视图,玩家并开始匹配:
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)theMatch
{
self.match = theMatch;
match.delegate = self;
if (!matchStarted && match.expectedPlayerCount == 0) {
NSLog(@"Ready to start match! - didFindMatch");
[presentingViewController dismissModalViewControllerAnimated:YES];
[self.delegate connectionStatusChanged:CONNECTIONSUCCESS];
}
}
Run Code Online (Sandbox Code Playgroud)
| 归档时间: |
|
| 查看次数: |
7592 次 |
| 最近记录: |