Anu*_*uya 12 c# udp udpclient multihomed
我需要向特定的IP和端口发送UDP消息.
由于有3张网卡,
10.1.x.x
10.2.x.x
10.4.x.x
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当我发送UDP消息时,我只在一个网络适配器中收到消息...其余的ip没有收到.
我想在发送消息时检查网络适配器.我怎样才能做到这一点?
目前我正在使用以下内容:
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
UdpClient sendUdpClient = new UdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
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Rex*_*gan 17
这实际上比它听起来更棘手,因为如果你有多个接口,广播将不会总是出现在所有接口上.为了解决这个问题,我创建了这个类.
public class MyUdpClient : UdpClient
{
public MyUdpClient() : base()
{
//Calls the protected Client property belonging to the UdpClient base class.
Socket s = this.Client;
//Uses the Socket returned by Client to set an option that is not available using UdpClient.
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
}
public MyUdpClient(IPEndPoint ipLocalEndPoint) : base(ipLocalEndPoint)
{
//Calls the protected Client property belonging to the UdpClient base class.
Socket s = this.Client;
//Uses the Socket returned by Client to set an option that is not available using UdpClient.
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontRoute, 1);
}
}
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然后通过广播发送UDP数据包,我使用类似下面的内容.我使用IPAddress.Broadcast
和MyUdpClient
,这是从您的代码不同.
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint targetEndPoint = new IPEndPoint(IPAddress.Broadcast, iTargetPort);
MyUdpClient sendUdpClient = new MyUdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
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此外,您应该注意,当您使用特定ipaddress
而不是广播时,路由表仅将其发送到与该地址匹配的接口.
因此,在您的示例中,使用单播.您需要设置LocalIP
要发送到的本地接口的IP.使用三个接口,您将拥有三个本地IP,您需要选择要使用的正确IP.
IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIP), 0);
IPEndPoint targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
MyUdpClient sendUdpClient = new MyUdpClient(localEndPoint);
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
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由于路由已关闭,您可能会在所有接口上看到它,但您需要针对单播情况对其进行测试.
如果您不关心发送IP或端口,可以使用以下代码.
IPEndPoint targetEndPoint = new IPEndPoint(TargetIP, iTargetPort);
MyUdpClient sendUdpClient = new MyUdpClient();
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
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或用于广播
IPEndPoint targetEndPoint = new IPEndPoint(IPAddress.Broadcast, iTargetPort);
MyUdpClient sendUdpClient = new MyUdpClient();
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
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问题IPAddress.Broadcast
是他们不会通过任何网关.要解决此问题,您可以创建一个列表,IPAddresses
然后循环并发送.此外,由于发送可能因您无法控制的网络问题而失败,因此您还应该有一个try/catch块.
ArrayList ip_addr_acq = new ArrayList();
ip_addr_acq.Add(IPAddress.Parse("10.1.1.1")); // add to list of address to send to
try
{
foreach (IPAddress curAdd in ip_addr_acq)
{
IPEndPoint targetEndPoint = new IPEndPoint(curAdd , iTargetPort);
MyUdpClient sendUdpClient = new MyUdpClient();
int numBytesSent = sendUdpClient.Send(CombineHeaderBody, CombineHeaderBody.Length, targetEndPoint);
Thread.Sleep(40); //small delay between each message
}
}
catch
{
// handle any exceptions
}
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编辑:请参阅上面的更改为具有多个接口的单播,还有问题尝试将数据包单播到可用网络.