Bra*_*mer 8 html5 canvas webgl three.js
正如标题所说.当我渲染当前场景时,一切正常.只有白猴的影子被切断了.怎么会发生这种情况,是否有解决方案呢?
这是网站:http://hammer.bz/test/
和一个屏幕;)
http://i.stack.imgur.com/6jd0h.png
我想这与相机或灯光有关..所以这里是:
renderer.shadowMapEnabled = true;
renderer.sortObjects = false;
renderer.shadowMapWidth = 3072;
renderer.shadowMapHeight = 3072
renderer.shadowCameraNear = 2;
renderer.shadowCameraFar = 40000;
renderer.shadowCameraFov = 50;
renderer.shadowMapBias = -0.00022;
renderer.shadowMapDarkness = 0.55;
renderer.shadowMapSoft = true;
renderer.physicallyBasedShading = true;
renderer.setClearColorHex( 0x999999, 1 );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 40000 );
camera.position.x = x;
camera.position.y = y;
camera.position.z = z;
camera.rotation.x = -0.8;
scene.add( camera );
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( -2, 5, 2 ).normalize();
light.shadowCameraNear = 0.01;
light.shadowCameraFar = 1000000;
light.castShadow = true;
light.shadowDarkness = 0.5;
light.shadowCameraVisible = false;
scene.add( light );
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提前致谢!
布拉姆
编辑:得到它:
只是用THREE.SpotLight而不是.这是一个愚蠢的问题.
只要穿上shadowCameraVisible = true;看灯,它就会起作用.对这个问题感到有点愚蠢哈哈;)
只是用THREE.SpotLight而不是.
只要穿上shadowCameraVisible = true;看灯,它就会起作用.当然你需要设置位置position.set(x, y, z);