我有一个应用程序,我有几个层从PNG图像创建透明度.这些图层都在屏幕上相互叠加.我需要能够忽略给予层的透明区域的触摸,并且当用户点击层的非透明区域时能够检测到触摸...参见图片...
我怎么做?谢谢.
这里有一个可能的解决方案.
在CCLayer上实现扩展并提供此方法:
- (BOOL)isPixelTransparentAtLocation:(CGPoint)loc
{
//Convert the location to the node space
CGPoint location = [self convertToNodeSpace:loc];
//This is the pixel we will read and test
UInt8 pixel[4];
//Prepare a render texture to draw the receiver on, so you are able to read the required pixel and test it
CGSize screenSize = [[CCDirector sharedDirector] winSize];
CCRenderTexture* renderTexture = [[CCRenderTexture alloc] initWithWidth:screenSize.width
height:screenSize.height
pixelFormat:kCCTexture2DPixelFormat_RGBA8888];
[renderTexture begin];
//Draw the layer
[self draw];
//Read the pixel
glReadPixels((GLint)location.x,(GLint)location.y, kHITTEST_WIDTH, kHITTEST_HEIGHT, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
//Cleanup
[renderTexture end];
[renderTexture release];
//Test if the pixel's alpha byte is transparent
return (pixel[3] == 0);
}
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