如何修复StackOverflowException?

Nat*_*ate -2 c# stack-overflow unhandled

我正在使用StackOverflowException我的C#程序.

Cmodel.cs

public class CModel
{
    public Vector3 Position { get; set; }

    public Vector3 Rotation { get; set; }

    public Vector3 Scale { get; set; }

    public Model Model { get; private set; }

    public BoundingSphere BoundingSphere
    {
        get
        {
            // no need for rotation, as this is a sphere
            Matrix worldTransform = Matrix.CreateScale(Scale) *
            Matrix.CreateTranslation(Position); // THIS IS WHERE THE EXCEPTION OCCURS

            BoundingSphere transformed = BoundingSphere;
            transformed = transformed.Transform(worldTransform);

            return transformed;
        }
    }
    private Matrix[] modelTransforms;
    private GraphicsDevice graphicsDevice;
    private BoundingSphere boundingsphere;
    public CModel(Model Model, Vector3 Position, Vector3 Rotation,
    Vector3 Scale, GraphicsDevice graphicsDevice)
    {
    this.Model = Model;

    modelTransforms = new Matrix[Model.Bones.Count];
    Model.CopyAbsoluteBoneTransformsTo(modelTransforms);

    buildBoundingSphere();
    }


    public void Draw(Matrix View, Matrix Projection)
    {
        // Calculate the base transformation by combining
        // translation, rotation, and scaling
        Matrix baseWorld = Matrix.CreateScale(Scale)
        * Matrix.CreateFromYawPitchRoll(
        Rotation.Y, Rotation.X, Rotation.Z)
        * Matrix.CreateTranslation(Position);
        foreach (ModelMesh mesh in Model.Meshes)
        {
            Matrix localWorld = modelTransforms[mesh.ParentBone.Index]
            * baseWorld;
            foreach (ModelMeshPart meshPart in mesh.MeshParts)
            {
                BasicEffect effect = (BasicEffect)meshPart.Effect;
                effect.World = localWorld;
                effect.View = View;
                effect.Projection = Projection;
                effect.EnableDefaultLighting();
            }
            mesh.Draw();
        }
    }
        private void buildBoundingSphere()
        {
            BoundingSphere sphere = new BoundingSphere(Vector3.Zero, 0);

            // Merge all the model's built in bounding spheres
            foreach (ModelMesh mesh in Model.Meshes)
            {
                BoundingSphere transformed = mesh.BoundingSphere.Transform(
                    modelTransforms[mesh.ParentBone.Index]);

                sphere = BoundingSphere.CreateMerged(sphere, transformed);
            }

            this.boundingsphere = sphere;
        }
    }
}
Run Code Online (Sandbox Code Playgroud)

Bro*_*ass 5

你在getter中有一个递归调用,它将调用自身并导致StackOverflowException:

public BoundingSphere BoundingSphere
{
    get
    {
       ...
       BoundingSphere transformed = BoundingSphere;
       ...
    }
}
Run Code Online (Sandbox Code Playgroud)

你写的意思并不完全清楚- 但如果你想保留任何状态,你需要一个支持字段来存储边界球.