san*_*ngi 6 c malloc free struct typedef
我对此代码有疑问:
typedef struct pop {
unsigned long int *np; // matrix
unsigned long int f;
long double fp;
unsigned long int *R; // matrix
unsigned long int *C; // matrix
unsigned long int Dp;
unsigned long int Ds;
unsigned long int count;
struct popolazione *ptrTempLst; // pointer
struct popolazione *leftTree; // left tree pointer
struct popolazione *rightTree; // right tree pointer
} Node;
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当我释放为这个结构分配的空间时,之前我是否要在struct中释放指向矩阵的指针?
例如,
Node *ptr=(Node *) malloc(sizeOf(Node));
ptr->np=(unsigned long int *)malloc(10*sizeOf(unsigned long int));
/*code code code*/
// is necessary: free(ptr->np);
free(ptr);
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提前致谢
那是正确的.
为了避免自己在脚下射击,您可以考虑以下做法:
以下函数是确保始终正确清理结构,避免内存泄漏,并避免意外释放已释放的内存并导致分段错误的好方法:
int destroyNode(Node* myNode) {
if(!myNode) {
printf("Invalid pointer! Exiting");
return (-1);
}
// Clear out memory
if(np) {
free(np);
np = NULL;
}
if(R) {
free(R);
R = NULL;
}
if(C) {
free(C);
C = NULL;
}
if(ptrTempLst) {
free(ptrTempLst);
ptrTempLst = NULL;
}
if(leftTree) {
free(leftTree);
leftTree = NULL;
}
if(rightTree) {
free(rightTree);
rightTree = NULL;
}
free(myNode);
}
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例如:
int main(void) {
Node *tempNode = calloc((size_t)1,sizeof(Node));
// Alloc the member nodes, etc, do some code
// Ready to clean up and exit program
destroyNode(tempNode);
tempNode = NULL;
return 0;
}
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祝好运!
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