如何创建类类型数组?

Fra*_*ffa 4 c++ arrays types abstract-factory

我有一个单独的"Base"类,以及从Base派生的几十个类.我想有一个方法,通过索引创建正确的类.像这样:

class Base
{
};

class A : public Base
{
}

class B : public Base
{
}

class C : public Base
{
}

Type array = { A, B, C };
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然后我就能做到 new array[i];

如何用C++(0x)实现这一目标?通常我会使用抽象工厂模式.但是由于我有很多派生类,这确实会减慢程序的速度.

由于派生类只会使用一次我也教过使用它:

Base *array = { new A, new B, new C };
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但是这会导致巨大的内存消耗,不计算并不是每个类都会被使用.

有什么建议吗?

Mat*_* M. 10

您不能使用类数组,但可以使用指向函数的指针数组.

typedef std::unique_ptr<Base> (*Creator)();

template <typename T>
std::unique_ptr<Base> make() { return new T{}; }

Creator const array[] = { make<A>, make<B>, make<C> };

int main() {
    std::unique_ptr<Base> b = array[1]();

    b->foo();
}
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对于那些担心创建这么多模板函数的成本的人来说,这是一个例子:

#include <stdio.h>

struct Base { virtual void foo() const = 0; };

struct A: Base { void foo() const { printf("A"); } };
struct B: Base { void foo() const { printf("B"); } };
struct C: Base { void foo() const { printf("C"); } };


typedef Base* (*Creator)();

template <typename T>
static Base* make() { return new T{}; }

static Creator const array[] = { make<A>, make<B>, make<C> };

Base* select_array(int i) {
    return array[i]();
}

Base* select_switch(int i) {
    switch(i) {
    case 0: return make<A>();
    case 1: return make<B>();
    case 2: return make<C>();
    default: return 0;
    }
}
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LLVM/Clang生成以下输出:

define %struct.Base* @select_array(int)(i32 %i) uwtable {
  %1 = sext i32 %i to i64
  %2 = getelementptr inbounds [3 x %struct.Base* ()*]* @array, i64 0, i64 %1
  %3 = load %struct.Base* ()** %2, align 8, !tbaa !0
  %4 = tail call %struct.Base* %3()
  ret %struct.Base* %4
}

define noalias %struct.Base* @select_switch(int)(i32 %i) uwtable {
  switch i32 %i, label %13 [
    i32 0, label %1
    i32 1, label %5
    i32 2, label %9
  ]

; <label>:1                                       ; preds = %0
  %2 = tail call noalias i8* @operator new(unsigned long)(i64 8)
  %3 = bitcast i8* %2 to i32 (...)***
  store i32 (...)** bitcast (i8** getelementptr inbounds ([3 x i8*]* @vtable for A, i64 0, i64 2) to i32 (...)**), i32 (...)*** %3, align 8
  %4 = bitcast i8* %2 to %struct.Base*
  br label %13

; <label>:5                                       ; preds = %0
  %6 = tail call noalias i8* @operator new(unsigned long)(i64 8)
  %7 = bitcast i8* %6 to i32 (...)***
  store i32 (...)** bitcast (i8** getelementptr inbounds ([3 x i8*]* @vtable for B, i64 0, i64 2) to i32 (...)**), i32 (...)*** %7, align 8
  %8 = bitcast i8* %6 to %struct.Base*
  br label %13

; <label>:9                                       ; preds = %0
  %10 = tail call noalias i8* @operator new(unsigned long)(i64 8)
  %11 = bitcast i8* %10 to i32 (...)***
  store i32 (...)** bitcast (i8** getelementptr inbounds ([3 x i8*]* @vtable for C, i64 0, i64 2) to i32 (...)**), i32 (...)*** %11, align 8
  %12 = bitcast i8* %10 to %struct.Base*
  br label %13

; <label>:13                                      ; preds = %9, %5, %1, %0
  %.0 = phi %struct.Base* [ %12, %9 ], [ %8, %5 ], [ %4, %1 ], [ null, %0 ]
  ret %struct.Base* %.0
}
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不幸的是,它不够智能,无法使用常规数组代码自动内联函数(LLVM优化器的已知问题,我不知道gcc是否更好)......但使用switch它确实是可能的.


n. *_* m. 5

typedef Base* BaseMaker();

template <class X> Base* make() {
  return new X;
}

BaseMaker* makers[] = { make<A>, make<B>, make<C> };

Base* b = makers[2]();
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