NPE*_*NPE 38
glibc 2.15经营多个分配领域.每个竞技场都有自己的锁.当一个线程需要分配内存时,malloc()选择一个竞技场,锁定它,并从中分配内存.
选择竞技场的机制有点复杂,旨在减少锁争用:
/* arena_get() acquires an arena and locks the corresponding mutex.
First, try the one last locked successfully by this thread. (This
is the common case and handled with a macro for speed.) Then, loop
once over the circularly linked list of arenas. If no arena is
readily available, create a new one. In this latter case, `size'
is just a hint as to how much memory will be required immediately
in the new arena. */
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考虑到这一点,malloc()基本上看起来像这样(编辑为简洁):
mstate ar_ptr;
void *victim;
arena_lookup(ar_ptr);
arena_lock(ar_ptr, bytes);
if(!ar_ptr)
return 0;
victim = _int_malloc(ar_ptr, bytes);
if(!victim) {
/* Maybe the failure is due to running out of mmapped areas. */
if(ar_ptr != &main_arena) {
(void)mutex_unlock(&ar_ptr->mutex);
ar_ptr = &main_arena;
(void)mutex_lock(&ar_ptr->mutex);
victim = _int_malloc(ar_ptr, bytes);
(void)mutex_unlock(&ar_ptr->mutex);
} else {
/* ... or sbrk() has failed and there is still a chance to mmap() */
ar_ptr = arena_get2(ar_ptr->next ? ar_ptr : 0, bytes);
(void)mutex_unlock(&main_arena.mutex);
if(ar_ptr) {
victim = _int_malloc(ar_ptr, bytes);
(void)mutex_unlock(&ar_ptr->mutex);
}
}
} else
(void)mutex_unlock(&ar_ptr->mutex);
return victim;
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调用此分配器ptmalloc.它基于Doug Lea的早期工作,由Wolfram Gloger维护.
Ada*_*eld 20
Doug Lea的malloc使用粗锁(或无锁定,这取决于配置设置),在那里每一个电话malloc/ realloc/ free是一个全球性的互斥体的保护.这是安全的,但在高度多线程环境中可能效率低下.
ptmalloc3,这是目前malloc在大多数Linux系统上使用的GNU C库(libc)中的默认实现,具有更细粒度的策略,如aix的答案中所述,它允许多个线程同时安全地分配内存.
nedmalloc是另一个独立的实现,它声称甚至比ptmalloc3各种其他分配器更好的多线程性能.我不知道它是如何工作的,似乎没有任何明显的文档,所以你必须检查源代码,看看它是如何工作的.
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