Mic*_*yes 3 java-native-interface android unity-game-engine
我从我的统一代码调用java函数.我的java类中有静态和非静态类型的函数 要访问第一个静态函数,我使用:
AndroidJavaClass plugin = new AndroidJavaClass("com.android.test.TestActivity");
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
plugin.CallStatic("InstantiateMe", qwe);
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上面的代码运行正常,但在此之后,当我试图执行我的非静态函数时,它实际上没有执行..甚至没有给出任何异常或错误..
我的代码调用非静态函数
AndroidJavaClass plugin = new AndroidJavaClass("com.android.test.TestActivity");
AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
plugin.Call("Enable", qwe);
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帮帮我.我被困在这里.
将"activity"变量用于非静态调用:activity.Call("Enable", qwe);
有静态和非静态函数调用的示例:
public class Caller {
private readonly AndroidJavaClass _ActivityClass;
private readonly AndroidJavaObject _ActivityObject;
private readonly AndroidJavaClass _MyActivityClass;
public Caller() {
_ActivityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
_MyActivityClass = new AndroidJavaClass("com.example.u2aTest.MyMainActivity");
_ActivityObject = _ActivityClass.GetStatic("currentActivity");
// AndroidJavaObject my_activity_object = _MyActivityClass.GetStatic("currentActivity"); //doesn't work
}
public void MakeTestCalls() {
_ActivityObject.Call("testVoid"); // works fine
//_ActivityClass.CallStatic("testVoidStatic"); // doesn't works
_MyActivityClass.CallStatic("testVoidStatic"); // works fine
//_ActivityObject.CallStatic("testVoid"); // doesn't work on some divices
//public int testInt(int intValue)
int iresult = _ActivityObject.Call<int>("testInt", 999);
//public String testStringString(String paramValue)
String sresult = _ActivityObject.Call<String>("testStringString", "s2");
//public static int testIntStatic(int intValue)
iresult = _MyActivityClass.CallStatic<int>("testIntStatic", 999);
//public static String testStringStringStatic(String paramValue)
sresult =_MyActivityClass.CallStatic<String>("testStringStringStatic", "s1");
}
}
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看一下Unity3D的Android插件示例.
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