我正在使用工厂模式.它基本上允许类在编译时注册并存储在映射中.然后可以使用BaseFactory :: createInstance()返回一个实例
我不确定地图在编译时如何持有类名!如何在运行时有效的编译时分配内存?
在这种情况下,所有类都是从父类Bump_BaseObject派生的
//C++ STL used for adding Reflection
#include <string>
#include <map>
class Bump_BaseObject;
/**
* Derived Base objects creation factory
*/
template<typename T>
Bump_BaseObject* createT(void)
{
#pragma message("createT instantiated")
return new T();
}
struct BaseFactory {
typedef std::map<std::string, Bump_BaseObject*(*)()> map_type;
//return an instance of the class type 's'
static Bump_BaseObject* createInstance(const std::string& s) {
map_type::iterator it = getMap()->find(s);
if(it == getMap()->end())
return 0;
//this is where we instatiate and allocate memory for the object(it must NOT have any arguments)
//we could write a variant that accepts args, but there is no need.
return it->second();
}
//check if 's' is present in the map of registered types
static bool checkIfRegisteredType(const std::string& s) {
map_type::iterator it = getMap()->find(s);
if(it == getMap()->end())
return false;
return true;
}
protected:
static map_type* getMap() {
// never delete'ed. (exist until program termination)
// because we can't guarantee correct destruction order
if(!objectMap) { objectMap = new map_type; }
return objectMap;
}
private:
static map_type * objectMap;
};
#define VALUE_TO_STRING(x) #x
template<typename T>
struct DerivedRegister : BaseFactory {
DerivedRegister(const std::string& s) {
#pragma message("Type registered")
getMap()->insert(std::pair<std::string, Bump_BaseObject*(*)()>(s, &createT<T>));
}
};
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还有一种方法可以在注册时打印类名吗?
我认为你的代码完全混淆,将预处理程序指令与奇怪的继承模式混合在一起.我想提出一个通用的,自我注册的工厂框架(它会在注册时打印出来),而不是试图修复它.
请注意,所有全局初始化都发生在动态初始化阶段,即在main()调用之前的运行时.
Base.hpp:
#include <unordered_map>
#include <string>
class Base
{
public:
typedef Base * (*base_creator_fn)();
typedef std::unordered_map<std::string, base_creator_fn> registry_map;
virtual ~Base() = default;
static registry_map & registry();
static Base * instantiate(std::string const & name);
};
struct Registrar
{
Registrar(std::string name, Base::base_creator_fn func);
};
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Base.cpp:
#include "Base.hpp"
#include <iostream>
registry_map & Base::registry()
{
static registry_map impl;
return impl;
}
Base * Base::instantiate(std::string const & name)
{
auto it = Base::registry().find(name);
return it == Base::registry().end() ? nullptr : (it->second)();
}
Registrar::Registrar(std::string name, Base::base_creator_fn func)
{
Base::registry()[name] = func;
std::cout << "Registering class '" << name << "'\n";
}
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Example.hpp:
#include "Base.hpp"
class DerivedExample : public Base
{
static Registrar registrar;
public:
static Base * create() { return new DerivedExample; }
// ...
};
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Example.cpp:
#include "Example.hpp"
Registrar DerivedExample::registrar("DerivedExample", DerivedExample::create);
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Main.cpp的
#include "Example.hpp"
int main()
{
Base * p = Base::instantiate("DerivedExample");
Base * q = Base::instantiate("AnotherExample");
}
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这里的关键是每个派生类都有一个静态Registrar成员,它在程序的动态初始化阶段被初始化(以未指定的顺序),并且每个构造函数执行实际插入到注册表映射中,以及打印出来的日志消息.
(如果你没有现代的C++编译器,你将不得不使用旧的C++ 98风格的语法:)
virtual ~Base() { } // no "= default"
Base::registry_map::const_iterator it = Base::registry().find(name); // no "auto"
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