jam*_*mil 17 iphone objective-c nstimer ios
我是iOS编程的新手.我正在研究匹配游戏的文字.在这个游戏中我需要实现时间计数器,显示分钟和秒.我希望当我的游戏开始时我的计时器以3分钟开始.现在我想用秒来反向减少这个计时器.我的代码只工作了几秒钟.我的代码是:
secondsLeft--;
int seconds = (secondsLeft %3600) % 60;
Timerlbl.text = [NSString stringWithFormat:@"%02d",seconds];
if (seconds==0)
{
UIAlertView *pAlert = [[UIAlertView alloc]initWithTitle:@"Sorry!!"
message:@"TimeOver" delegate:self cancelButtonTitle:@"OK"
otherButtonTitles:@"Cancel",nil];
[pAlert show];
[pAlert release];
}
}
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在Viewdidload中我通过计时器调用它..
countDown=[NSTimer scheduledTimerWithTimeInterval:5.0 target:self
selector:@selector(TimeOver) userInfo:nil repeats:YES];
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请求任何人指导我如何在分钟和秒钟内完成它.
Abh*_*ngh 54
你可以这样做(启用ARC): -
@interface ViewController()
{
UILabel *progress;
NSTimer *timer;
int currMinute;
int currSeconds;
}
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
progress=[[UILabel alloc] initWithFrame:CGRectMake(80, 15, 100, 50)];
progress.textColor=[UIColor redColor];
[progress setText:@"Time : 3:00"];
progress.backgroundColor=[UIColor clearColor];
[self.view addSubview:progress];
currMinute=3;
currSeconds=00;
// Do any additional setup after loading the view, typically from a nib.
}
-(void)start
{
timer=[NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timerFired) userInfo:nil repeats:YES];
}
-(void)timerFired
{
if((currMinute>0 || currSeconds>=0) && currMinute>=0)
{
if(currSeconds==0)
{
currMinute-=1;
currSeconds=59;
}
else if(currSeconds>0)
{
currSeconds-=1;
}
if(currMinute>-1)
[progress setText:[NSString stringWithFormat:@"%@%d%@%02d",@"Time : ",currMinute,@":",currSeconds]];
}
else
{
[timer invalidate];
}
}
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Nei*_*rov 18
我知道这是一个老问题,但我想分享我的方式来实现这一目标.我们有方法(timeIntervalSinceDate :)来计算间隔并具有固定的倒数秒数.在我的情况下300秒.
2015年7月更新SWIFT
@IBAction func startTimer(sender: UIButton) {
sender.selected = !sender.selected;
//if selected fire timer, otherwise stop
if (sender.selected) {
self.timer = NSTimer.scheduledTimerWithTimeInterval(0.1, target: self, selector: Selector("updateTimer"), userInfo: nil, repeats: true);
self.startDate = NSDate();
} else {
self.stopTimer();
}
}
func stopTimer() {
self.timer.invalidate();
}
func updateTimer() {
// Create date from the elapsed time
var currentDate:NSDate = NSDate();
var timeInterval:NSTimeInterval = currentDate.timeIntervalSinceDate(self.startDate!);
//300 seconds count down
var timeIntervalCountDown = 300 - timeInterval;
var timerDate:NSDate = NSDate(timeIntervalSince1970: timeIntervalCountDown);
// Create a date formatter
var dateFormatter = NSDateFormatter();
dateFormatter.dateFormat = "mm:ss";
dateFormatter.timeZone = NSTimeZone(forSecondsFromGMT: 0);
// Format the elapsed time and set it to the label
var timeString = dateFormatter.stringFromDate(timerDate);
self.timerLabel?.text = timeString;
}
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Objective-C的
- (void)updateTimer
{
// Create date from the elapsed time
NSDate *currentDate = [NSDate date];
NSTimeInterval timeInterval = [currentDate
timeIntervalSinceDate:self.startDate];
NSLog(@"time interval %f",timeInterval);
//300 seconds count down
NSTimeInterval timeIntervalCountDown = 300 - timeInterval;
NSDate *timerDate = [NSDate
dateWithTimeIntervalSince1970:timeIntervalCountDown];
// Create a date formatter
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init];
[dateFormatter setDateFormat:@"mm:ss"];
[dateFormatter setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0.0]];
// Format the elapsed time and set it to the label
NSString *timeString = [dateFormatter stringFromDate:timerDate];
self.stopWatch.text = timeString;
}
- (void)stopTimer
{
[self.stopWatchTimer invalidate];
self.stopWatchTimer = nil;
[self updateTimer];
}
- (void)startTimer
{
if (self.stopWatchTimer) {
[self.stopWatchTimer invalidate];
self.stopWatchTimer = nil;
}
self.startDate = [NSDate date];
// Create the stop watch timer that fires every 100 ms
self.stopWatchTimer = [NSTimer scheduledTimerWithTimeInterval:1.0/10.0
target:self
selector:@selector(updateTimer)
userInfo:nil
repeats:YES];
}
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更新:
每次通过updateTimer时创建NSDateFormatter都非常昂贵.最好在循环外创建NSDateFormatter并重用它.致谢:@siburb
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