Nei*_*ley 22
我非常清楚这是如何工作的(我为Shazam工作并编写了这个动画)所以......
虽然我怀疑你想要一部具有Shazam版本所有细微之处的动画,但我会解释一下这个基本概念.
首先,动画由五个主要部分组成.
首先创建CAShapeLayer
CAShapeLayer *newPieLayer = [CAShapeLayer layer];
[newPieLayer setFillColor:[UIColor blackColor].CGColor];
[[self layer] addSublayer:newPieLayer];
return newPieLayer;
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创建遮罩层并将其添加到圆形图层,遮罩图像应该是从零阿尔法扫描到100%阿尔法的圆圈
self.maskLayer = [CALayer layer];
[self.maskLayer setBounds:self.bounds];
[self.maskLayer setPosition:CGPointMake(self.bounds.size.width/ 2, self.bounds.size.height/2)];
[self.maskLayer setContents:(id)[UIImage imageNamed:kMaskImageName].CGImage];
newPieLayer.mask = self.maskLayer;
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创建将使我们保持同步并将其添加到遮罩层的动画
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
anim.fromValue = [NSNumber numberWithFloat:startRadians];
anim.toValue = [NSNumber numberWithFloat:M_PI * 2];
anim.duration = timeInterval;
anim.delegate = delegate;
anim.TimingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[maskLayer addAnimation:anim forKey:kMaskRotationAnimationKey];
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创建并启动我们想要绘制的计时器
[NSTimer scheduledTimerWithTimeInterval:kAnimationFireRate target:self selector:@selector(updateTimerFired:) userInfo:nil repeats:YES];
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在计时器回调中设置图层的路径
float rotation = [[[maskLayer presentationLayer] valueForKeyPath:@"transform.rotation.z"] floatValue];
decibelPath = CGPathCreateArc(animationCenter, inRadius, endAngle, rotation);
[self.layerOne setPath:decibelPath];
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现在你应该有一些非常相似的东西
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