max*_*nev 0 iphone core-animation ios
我想缩放+翻译视图,然后将此转换动画回来.但是CGAffineTransformInvert返回一个不同的变换(无法理解它的逻辑).
#import <UIKit/UIKit.h>
@interface TestView : UIView {
UIView *view;
CGAffineTransform transform;
}
@end
#import "TestView.h"
#import <QuartzCore/QuartzCore.h>
@implementation TestView
- (void)testAnimation:(NSString*)animationID finished:(NSNumber*)finished context:(void*)context {
CGAffineTransform transformInverted = CGAffineTransformInvert(transform);
[UIView beginAnimations:@"test2" context:NULL];
[UIView setAnimationDuration:3.0];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
view.transform = transformInverted;
[UIView commitAnimations];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
view = [[UIView alloc] initWithFrame:CGRectMake(150, 150, 100, 100)];
view.backgroundColor = [UIColor greenColor];
[self addSubview:view];
CGAffineTransform transform1 = CGAffineTransformTranslate(view.transform, -150, -150);
transform = CGAffineTransformScale(transform1, (float)1/2, (float)1/2);
[UIView beginAnimations:@"test1" context:NULL];
[UIView setAnimationDuration:3.0];
[UIView setAnimationCurve:UIViewAnimationCurveLinear];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(testAnimation:finished:context:) ];
view.transform = transform;
[UIView commitAnimations];
}
return self;
}
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CGAffineTransformInvert反转变换矩阵,并返回一个矩阵,当乘以原始结果时CGAffineTransformIdentity.
如果要反转翻译/比例,您应该自己跟踪它们.
PS.矩阵非常复杂,它们不存储平移/缩放/旋转值,它们由几个值组成,当乘以坐标时会给出平移/缩放/旋转值,因此您不能期望反转矩阵并得到一个矩阵,其平移,缩放和旋转.
你可以在这里阅读更多相关信息.
编辑回答您的意见:
使用矩阵时,操作顺序很重要,如果旋转然后翻译,结果将与翻译然后旋转时的结果不同.
要反转应用于矩阵的操作,您应该以相反的顺序应用相反的操作,在这种情况下,要反转这个:
CGAffineTransform transform1 = CGAffineTransformTranslate(view.transform, x1, x2);
CGAffineTransform transform2 = CGAffineTransformScale(transform1, r1, r2);
CGAffineTransform transform3 = CGAffineTransformRotate(transform2, a);
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你需要这样做:
CGAffineTransform reversed3 = CGAffineTransformRotate(transform3, -a);
CGAffineTransform reversed2 = CGAffineTransformScale(reversed3, 1/r1, 1/r2);
CGAffineTransform reversed1 = CGAffineTransformTranslate(reversed2, -x1, -x2);
[view setTransform:reversed1];
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如果之前没有修改过视图的变换,你可以这样做:
[view setTransform:CGAffineTransformIdentity];
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这是零旋转,零平移和1的标度.