试图了解AVAudioPlayer和音频电平计量

SNV*_*NV7 5 iphone xcode objective-c avaudioplayer ipad

我正在尝试了解AVAudioPlayer和音频电平计量.我下面的内容是一个播放短音频声音的"AudioPlayer"对象.现在我想输出这个声音的功率(分贝).不知怎的,我不认为我这样做是对的.

        audioPlayer.meteringEnabled = YES;
        [audioPlayer play];
        int channels = audioPlayer.numberOfChannels;
        [audioPlayer updateMeters];
        for (int i=0; i<channels; i++) {
            //Log the peak and average power
            NSLog(@"%d %0.2f %0.2f", i, [audioPlayer peakPowerForChannel:0],[audioPlayer averagePowerForChannel:0]);
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NSLog输出为0 -160.00 -160.00 1 -160.00 -160.00

现在根据Apple"0 dB的返回值表示满量程或最大功率; -160 dB的返回值表示最小功率"这是否意味着此声音处于最小功率?我不认为这是真的,因为音频片段是一个相当响亮的声音.我想我在这里遗漏了一些东西,任何澄清都会受到赞赏.

Rok*_*arc 10

你的代码有几个问题 - 雅克已经指出了大部分问题.

您必须[audioPlayer updateMeters];在读取值之前每次调用.你可能最好实例化一个NSTimer.

NSTimer *playerTimer;在你的班级宣布一个iVar @interface.

<AVAudioPlayerDelegate>在你的课程中采用也没有什么坏处,这样你就可以在玩家完成游戏后使计时器无效.

然后将您的代码更改为:

audioPlayer.meteringEnabled = YES;
audioPlayer.delegate = self;

if (!playerTimer)
{
    playerTimer = [NSTimer scheduledTimerWithTimeInterval:0.001
                  target:self selector:@selector(monitorAudioPlayer)
                userInfo:nil
                 repeats:YES];
}

[audioPlayer play];
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将这两种方法添加到您的类中:

-(void) monitorAudioPlayer
{   
    [audioPlayer updateMeters];
    
    for (int i=0; i<audioPlayer.numberOfChannels; i++)
    {
        //Log the peak and average power
         NSLog(@"%d %0.2f %0.2f", i, [audioPlayer peakPowerForChannel:i],[audioPlayer averagePowerForChannel:i]);
    }
}

- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{   
    NSLog (@"audioPlayerDidFinishPlaying:");
    [playerTimer invalidate];
    playerTimer = nil;
}
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你应该好好去.


Jos*_*ell 4

您几乎在声音开始后立即更新并询问米的值 - 这updateMeters可能在您发送后运行几十毫秒play。因此,如果剪辑开始时出现任何沉默,您很可能会得到正确的读数。您应该尝试延迟检查,并且可能还需要在检查值之前在循环updateMeters 内发送。

您也永远不会真正获得大于 0 的通道的仪表值,因为无论i循环中的值是什么,您都会传递 0。我认为你的意思是这样做:

for (int currChan = 0; currChan < channels; currChan++) {
    //Log the peak and average power
    NSLog(@"%d %0.2f %0.2f", currChan, [audioPlayer peakPowerForChannel:currChan], [audioPlayer averagePowerForChannel:currChan]);
}
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