omg*_*omg 21 html javascript css drag-and-drop
它应该是CSS和JavaScript的组合.要做的步骤应该是:
但有什么细节?
Sam*_*son 28
查看jQueryUI插件draggable和droppable.
在jQuery框架中投入了数百个小时来完成这样复杂的任务,这几乎是微不足道的.利用jQuery团队的努力,使我们所有人都可以更轻松地编写丰富的跨浏览器应用程序;)
如果你坚持用原始的javascript尝试这个.你会想要做一些事情.一,以编程方式将所有可拖动项目设置为相对/绝对定位.如果单击特定项目,则使其在CSS中的顶部/左侧值反映鼠标的x,y轴所做的更改,直到释放单击.此外,您还需要更新每个可拖动的z-index,方法是单击它以使其进入视图.
Zac*_*ese 14
以下是Javascript,权威指南(此处更新)的示例:
/**
* Drag.js: drag absolutely positioned HTML elements.
*
* This module defines a single drag() function that is designed to be called
* from an onmousedown event handler. Subsequent mousemove event will
* move the specified element. A mouseup event will terminate the drag.
* If the element is dragged off the screen, the window does not scroll.
* This implementation works with both the DOM Level 2 event model and the
* IE event model.
*
* Arguments:
*
* elementToDrag: the element that received the mousedown event or
* some containing element. It must be absolutely positioned. Its
* style.left and style.top values will be changed based on the user's
* drag.
*
* event: ethe Event object for the mousedown event.
*
* Example of how this can be used:
* <script src="Drag.js"></script> <!-- Include the Drag.js script -->
* <!-- Define the element to be dragged -->
* <div style="postion:absolute; left:100px; top:100px; width:250px;
* background-color: white; border: solid black;">
* <!-- Define the "handler" to drag it with. Note the onmousedown attribute. -->
* <div style="background-color: gray; border-bottom: dotted black;
* padding: 3px; font-family: sans-serif; font-weight: bold;"
* onmousedown="drag(this.parentNode, event);">
* Drag Me <!-- The content of the "titlebar" -->
* </div>
* <!-- Content of the draggable element -->
* <p>This is a test. Testing, testing, testing.<p>This is a test.<p>Test.
* </div>
*
* Author: David Flanagan; Javascript: The Definitive Guide (O'Reilly)
* Page: 422
**/
function drag(elementToDrag, event)
{
// The mouse position (in window coordinates)
// at which the drag begins
var startX = event.clientX, startY = event.clientY;
// The original position (in document coordinates) of the
// element that is going to be dragged. Since elementToDrag is
// absolutely positioned, we assume that its offsetParent is the
//document bodt.
var origX = elementToDrag.offsetLeft , origY = elementToDrag.offsetTop;
// Even though the coordinates are computed in different
// coordinate systems, we can still compute the difference between them
// and use it in the moveHandler() function. This works because
// the scrollbar positoin never changes during the drag.
var deltaX = startX - origX, deltaY = startY - origY;
// Register the event handlers that will respond to the mousemove events
// and the mouseup event that follow this mousedown event.
if (document.addEventListener) //DOM Level 2 event model
{
// Register capturing event handlers
document.addEventListener("mousemove", moveHandler, true);
document.addEventListener("mouseup", upHandler, true);
}
else if (document.attachEvent) //IE 5+ Event Model
{
//In the IE event model, we capture events by calling
//setCapture() on the element to capture them.
elementToDrag.setCapture();
elementToDrag.attachEvent("onmousemove", moveHandler);
elementToDrag.attachEvent("onmouseup", upHandler);
// Treat loss of mouse capture as a mouseup event.
elementToDrag.attachEvent("onclosecapture", upHandler);
}
else //IE 4 Event Model
{
// In IE 4, we can't use attachEvent() or setCapture(), so we set
// event handlers directly on the document object and hope that the
// mouse event we need will bubble up.
var oldmovehandler = document.onmousemove; //used by upHandler()
var olduphandler = document.onmouseup;
document.onmousemove = moveHandler;
document.onmouseup = upHandler;
}
// We've handled this event. Don't let anybody else see it.
if (event.stopPropagation) event.stopPropagation(); // DOM Level 2
else event.cancelBubble = true; // IE
// Now prevent any default action.
if (event.preventDefault) event.preventDefault(); // DOM Level 2
else event.returnValue = false; // IE
/**
* This is the handler that captures mousemove events when an element
* is being dragged. It is responsible for moving the element.
**/
function moveHandler(e)
{
if (!e) e = window.event; // IE Event Model
// Move the element to the current mouse position, adjusted as
// necessary by the offset of the initial mouse-click.
elementToDrag.style.left = (e.clientX - deltaX) + "px";
elementToDrag.style.top = (e.clientY - deltaY) + "px";
// And don't let anyone else see this event.
if (e.stopPropagation) e.stopPropagation(); // DOM Level 2
else e.cancelBubble = true; // IE
}
/**
* This is the handler that captures the final mouseup event that
* occurs at the end of a drag.
**/
function upHandler(e)
{
if (!e) e = window.event; //IE Event Model
// Unregister the capturing event handlers.
if (document.removeEventListener) // DOM event model
{
document.removeEventListener("mouseup", upHandler, true);
document.removeEventListener("mousemove", moveHandler, true);
}
else if (document.detachEvent) // IE 5+ Event Model
{
elementToDrag.detachEvent("onlosecapture", upHandler);
elementToDrag.detachEvent("onmouseup", upHandler);
elementToDrag.detachEvent("onmousemove", moveHandler);
elementToDrag.releaseCapture();
}
else //IE 4 Event Model
{
//Restore the original handlers, if any
document.onmouseup = olduphandler;
document.onmousemove = oldmovehandler;
}
// And don't let the event propagate any further.
if (e.stopPropagation) e.stopPropagation(); //DOM Level 2
else e.cancelBubble = true; //IE
}
}
function closeMe(elementToClose)
{
elementToClose.innerHTML = '';
elementToClose.style.display = 'none';
}
function minimizeMe(elementToMin, maxElement)
{
elementToMin.style.display = 'none';
}
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如果您要在2017年或更晚的时候阅读本文,则可能需要看一下HTML5拖放API:
https://developer.mozilla.org/docs/Web/API/HTML_Drag_and_Drop_API
例:
<!DOCTYPE HTML>
<html>
<head>
<script>
function allowDrop(ev) {
ev.preventDefault();
}
function drag(ev) {
ev.dataTransfer.setData("text", ev.target.id);
}
function drop(ev) {
ev.preventDefault();
var data = ev.dataTransfer.getData("text");
ev.target.appendChild(document.getElementById(data));
}
</script>
<style>
.draggable {
border: 1px solid black;
width: 30px;
height: 20px;
float: left;
margin-right: 5px;
}
#target {
border: 1px solid black;
width: 150px;
height: 100px;
padding: 5px;
}
</style>
</head>
<body>
<h1>Drag and Drop</h1>
<h2>Target</h2>
<div id="target" ondrop="drop(event)" ondragover="allowDrop(event)"></div>
<h2>Draggable Elements</h2>
<div id="draggable1" class="draggable" draggable="true" ondragstart="drag(event)"></div>
<div id="draggable2" class="draggable" draggable="true" ondragstart="drag(event)"></div>
<div id="draggable3" class="draggable" draggable="true" ondragstart="drag(event)"></div>
</body>
</html>
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标准的拖放 API 被广泛认为是吸大毛驴球的。所以我不建议从头开始。但既然这是你的问题,那么有一组使某些东西可拖动的要求,以及一组正确设置拖放区域的要求:
拖动:
注意:e.dataTransfer.setDragImage可用于设置备用拖动图像(默认为被拖动的 dom 节点的透明图像。
注2:e.dataTransfer.setData可以在事件内部使用dragstart来设置一些可以从drop事件中返回的数据。
掉落:
dragover情况下,e.preventDefault必须调用drop情况下,e.preventDefault必须调用例子:
<body>
<div id="dragme" draggable="true">Drag Me</div>
<div id="dropzone">Drop Here</div>
</body>
<script>
var dragme = document.getElementById('dragme')
var dropzone = document.getElementById('dropzone')
dragme.addEventListener('dragstart',function(e){
dropzone.innerHTML = "drop here"
})
dropzone.addEventListener('dragover',function(e){
e.preventDefault()
})
dropzone.addEventListener('drop',function(e){
e.preventDefault()
dropzone.innerHTML = "dropped"
})
</script>
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然而,使用此 API 时存在很多问题,包括:
dragmove拖放区上的事件和与dragmove可拖动项目相关的事件dragmove即使你的鼠标没有移动也会触发dragleave即使你的鼠标没有移入或移出监听 dom 节点也会触发dragenter(每当它由于某种愚蠢的原因穿过子父边界时就会触发)我编写了一个拖放库,使使用标准拖放 API 变得更加容易,而无需遇到所有这些问题。在这里查看:
https://github.com/fresheneesz/drip-drop