mhe*_*ers 9 javascript 3d three.js
我正在尝试使用threeJS来控制场景中的摄像头.我目前使用键盘上的左右键将摄像机设置为围绕我的物体绕圈运行.但有谁知道我会如何缩放?这是我目前的代码:
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set(0,20,35);
var rotSpeed = .02;
function checkRotation(){
var x = camera.position.x,
y = camera.position.y,
z = camera.position.z;
if (keyboard.pressed("left")){ //MH - find a way to do this in a switch statement
camera.position.x = x * Math.cos(rotSpeed) + z * Math.sin(rotSpeed);
camera.position.z = z * Math.cos(rotSpeed) - x * Math.sin(rotSpeed);
} else if (keyboard.pressed("right")){
camera.position.x = x * Math.cos(rotSpeed) - z * Math.sin(rotSpeed);
camera.position.z = z * Math.cos(rotSpeed) + x * Math.sin(rotSpeed);
} else if(keyboard.pressed("up")){
//zoom in
} else if (keyboard.pressed("down")){
//zoom out
}
camera.lookAt(scene.position);
}
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Jua*_*ado 18
如果你想要一个真正的变焦,而不需要移动相机,那么你可以玩相机的视野(fov)参数:
camera.fov *= zoomFactor;
camera.updateProjectionMatrix();
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请参阅:http://jsfiddle.net/bvcCB/87/
如果要将摄像机移动到目标附近(或远处),则计算从摄像机位置到目标的矢量,并沿着该矢量移动摄像机位置.
chr*_*ton 15
从r69你现在可以使用camera.zoom:
camera.zoom = zoomFactor;
camera.updateProjectionMatrix();
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