TGifImage透明度问题

7 delphi delphi-xe

我正在使用Delphi XE附带的TGifImage.

我想要做的是从文件加载Gif并将所有帧提取到位图.

这是我到目前为止所做的:

procedure ExtractGifFrames(FileName: string);
var
  Gif: TGifImage;
  Bmp: TBitmap;
  i: Integer;
begin
  Gif := TGifImage.Create;
  try
    Gif.LoadFromFile(FileName);

    Bmp := TBitmap.Create;
    try
      Bmp.SetSize(Gif.Width, Gif.Height);

      for i := 0 to Gif.Images.Count - 1 do
      begin
        if not Gif.Images[i].Empty then
        begin
          Bmp.Assign(Gif.Images[i]);
          Bmp.SaveToFile('C:\test\bitmap' + IntToStr(i) + '.bmp');
        end;
      end;
    finally
      Bmp.Free;
    end;
  finally
    Gif.Free;
  end;
end;

procedure TForm1.Button1Click(Sender: TObject);
begin
  if OpenPictureDialog1.Execute then
  begin
    ExtractGifFrames(OpenPictureDialog1.FileName);
  end;
end;
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我面临的问题是存在一些透明度问题,包括许多不同的Gif,以及尺寸问题.

以下是使用上面的代码保存的一些示例位图:

在此输入图像描述 在此输入图像描述

如您所见,结果不是很好,它们有大小和透明度问题.

我知道Gif文件本身没有损坏,因为我可以通过我的Web浏览器加载它们并且它们正确显示而没有错误.

如何从文件中加载Gif,将每个帧分配给位图而不会丢失任何质量?

kob*_*bik 10

对于较旧的Delphi版本(Pre 2009):看一下GIFImage单元代码,您可能想要检查如何TGIFPainter根据每个Frame的Disposal方法渲染图像.

我已经编写了一个小代码,利用TGIFPainter.OnAfterPaint事件处理程序将活动帧保存到BMP,并完成所有"艰苦工作".

注:GIFImage单元版本2.2发布:5(1999年5月23日)

type
  TForm1 = class(TForm)
    Button1: TButton;
    ProgressBar1: TProgressBar;
    procedure Button1Click(Sender: TObject);
  public
    FBitmap: TBitmap;
    procedure AfterPaintGIF(Sender: TObject);
  end;

...

procedure TForm1.Button1Click(Sender: TObject);
var
  GIF: TGIFImage;
begin
  GIF := TGIFImage.Create;
  FBitmap := TBitmap.Create;
  Button1.Enabled := False;
  try
    GIF.LoadFromFile('c:\test\test.gif');
    GIF.DrawOptions := GIF.DrawOptions - [goLoop, goLoopContinously, goAsync];
    GIF.AnimationSpeed := 1000; // Max - no delay
    FBitmap.Width := GIF.Width;
    FBitmap.Height := GIF.Height;
    GIF.OnAfterPaint := AfterPaintGIF;

    ProgressBar1.Max := Gif.Images.Count;
    ProgressBar1.Position := 0;
    ProgressBar1.Smooth := True;
    ProgressBar1.Step := 1;

    // Paint the GIF onto FBitmap, Let TGIFPainter do the painting logic
    // AfterPaintGIF will fire for each Frame
    GIF.Paint(FBitmap.Canvas, FBitmap.Canvas.ClipRect, GIF.DrawOptions);
    ShowMessage('Done!');
  finally
    FBitmap.Free;
    GIF.Free;
    Button1.Enabled := True;
  end;
end;

procedure TForm1.AfterPaintGIF(Sender: TObject);
begin
  if not (Sender is TGIFPainter) then Exit;
  if not Assigned(FBitmap) then Exit;
  // The event will ignore Empty frames      
  FBitmap.Canvas.Lock;
  try
    FBitmap.SaveToFile(Format('%.2d.bmp', [TGIFPainter(Sender).ActiveImage]));
  finally
    FBitmap.Canvas.Unlock;
  end;
  ProgressBar1.StepIt;
end;
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注意:没有错误处理来简化代码.

输出位图


对于较新的Delphi版本(2009+): 使用内置GIFImg单元,您可以使用TGIFRenderer(完全替换旧版本TGIFPainter)轻松退出,例如:

procedure TForm1.Button1Click(Sender: TObject);
var
  GIF: TGIFImage;
  Bitmap: TBitmap;
  I: Integer;
  GR: TGIFRenderer;
begin
  GIF := TGIFImage.Create;      
  Bitmap := TBitmap.Create;
  try
    GIF.LoadFromFile('c:\test\test.gif');
    Bitmap.SetSize(GIF.Width, GIF.Height);
    GR := TGIFRenderer.Create(GIF);
    try
      for I := 0 to GIF.Images.Count - 1 do
      begin
        if GIF.Images[I].Empty then Break;
        GR.Draw(Bitmap.Canvas, Bitmap.Canvas.ClipRect);
        GR.NextFrame;
        Bitmap.SaveToFile(Format('%.2d.bmp', [I]));
      end;
    finally
      GR.Free;
    end;  
  finally
    GIF.Free;
    Bitmap.Free;
  end;
end;
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使用GDI +:

uses ..., GDIPAPI, GDIPOBJ, GDIPUTIL;

procedure ExtractGifFrames(const FileName: string);
var
  GPImage: TGPImage;
  encoderClsid: TGUID;
  BmpFrame: TBitmap;
  MemStream: TMemoryStream;
  FrameCount, FrameIndex: Integer;
begin
  GPImage := TGPImage.Create(FileName);
  try
    if GPImage.GetLastStatus = Ok then
    begin
      GetEncoderClsid('image/bmp', encoderClsid);
      FrameCount := GPImage.GetFrameCount(GDIPAPI.FrameDimensionTime);
      for FrameIndex := 0 to FrameCount - 1 do
      begin
        GPImage.SelectActiveFrame(GDIPAPI.FrameDimensionTime, FrameIndex);
        MemStream := TMemoryStream.Create;
        try
          if GPImage.Save(TStreamAdapter.Create(MemStream), encoderClsid) = Ok then
          begin
            MemStream.Position := 0;
            BmpFrame := TBitmap.Create;
            try
              BmpFrame.LoadFromStream(MemStream);
              BmpFrame.SaveToFile(Format('%.2d.bmp', [FrameIndex]));
            finally
              BmpFrame.Free;
            end;
          end;
        finally
          MemStream.Free;
        end;
      end;
    end;
  finally
    GPImage.Free;
  end;
end;
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  • +1,我认为使用渲染器是最自然的方式. (5认同)